I’m one 100% with Dommafia. I confess that I haven’t put enough hours in yet but that’s not an excuse. ETQW clicked really fast and once the combat became intuitive you started playing the tactical game. Right now the combat is anything but intuitive and therefore I can’t get into the tactics of it.
I find it mostly hard to control my weapon. I can’t fire in bursts I can’t dose my fire like I can in ETQW. DB really has much lower fidelity in the shooting and that can kill the entire game. Note, I’m not complaining about accuracy and everything, it’s the feel and level of control you have over a weapon that matters.
An image like this one seems impossible in DB at the moment. I’m not talking aestehtics, I’m talking fidelity in combat. QW was incredibly sharp in that. All your hand-commands and intentions directly translated to your behaviour in game.
It’s frustrating because I really wish I could be more specific on this part. But I really can’t. I can’t narrow it down to a specific bits because I don’t have enough information, all I got is a gut feeling.
Maybe this helps:
Here I’m playing Shattered Horizon and I’m having a killing spree. I still regard Shattered Horizon as one of the best as well as the most underrated shooter ever. The combat was absolutely perfect, especially provided it happened in zero gravity 6fov space. You actually felt like you were wearing that suit and swaying through space. Every kill you made was your own kill and every death was your own fault.
Excuse the crappy quality. What’s important here is the crosshair. The shooting feels great in this game, and what I notic here is:
- Low fire rate, making it easier to dose your fire
- Okay it doesn’t help that I drowned out the sound with music, but you can also see the bullet count on the weapon if you look closely. The firerate is -very- low.
- The spread flies up with every shot but it also recovers REALLY fast (I think ETQW has this as well, but I would need to reinstall it). Really, look at it, the crosshair keeps flying everywhere but you’re still able to hit who you want to hit.
Shattered Horizon in it’s first phase only had one rifle that everyone had. And that’s why it had to be perfect.


