Wezelkrozum's HUD Configurator


(Seanza) #21

I set my resolution to my in-game resolution in the configurator, but it gave me some misplaced bits on my screen. Definitely going to look into it more tonight after work. Maybe you can help me when I’m on TS or something?

Lekker, lekker, Chocomel jonge!


(ImageOmega) #22

[QUOTE=Seanza;460417]I set my resolution to my in-game resolution in the configurator, but it gave me some misplaced bits on my screen. Definitely going to look into it more tonight after work. Maybe you can help me when I’m on TS or something?

Lekker, lekker, Chocomel jonge![/QUOTE]

That’s what happened to me. I’ll have to look into my config later to see if InGame native resolution is set correctly even though it does default to that resolution in game.


(Wezelkrozum) #23

[QUOTE=Seanza;460417]I set my resolution to my in-game resolution in the configurator, but it gave me some misplaced bits on my screen. Definitely going to look into it more tonight after work. Maybe you can help me when I’m on TS or something?

Lekker, lekker, Chocomel jonge![/QUOTE]

If you heavily modified elements (the alignment for example) it can cause trouble for some of them. For example the ObjectiveProgression element has problems with right and bottom aligning because it has a size of 10x10 or something like that. But SD will probably solve these in a patch. (Right? :D)


(Chninkel) #24

Thanks for that amazing tool Wezel ! I was going round in circles with these align/attach.

Does anyone know if minimap’s transparency/opacity (don’t know the right word) could be modified ?


(Mustang) #25

Alpha compositing, although usually just referred to as alpha.

If it’s possible at the moment I’m sure Wezel will add it, if not hopefully SD will make it an option.


(Wezelkrozum) #26

No, that’s not possible in the current build. Unless DB is hiding the option of course.


(shaftz0r) #27

any way to add an obj IFF marker size/opacity slider? that’s really the big thing thats been driving me insane


(Wezelkrozum) #28

I had that in mind already. But I’m waiting for the next patch before I’m going to implement that to prevent double work :wink:


(shaftz0r) #29

awesome, well you’ve done phenomenal job so far. keep it up :slight_smile:


(Wezelkrozum) #30

Version 3 is online!

Added:

  • Dynamic margin around the screen to make sure your zero distance aligned elements show up exactly in-game as in the configurator. (This issue was visible between the WeaponAmmo and Health elements. The default Health element position was corrected by the in-game margin causing an overlap with the WeaponAmmo element.)
  • The default HUD view has been adjusted to the current build.

Fixes:

  • Snap to Grid function snaps now correctly to the closest grid.

(iwound) #31

cheers i need this now with chat up top.


(dIaBol0s) #32

good Work! Thanks Wezel


(DarkangelUK) #33

What’s the best res to select in the dropdown if I use 1680x1050 in game?


(Wezelkrozum) #34

Your own resolution. :wink: (I’ve added your resolution to the list. And several others)


(iwound) #35

obituary was too much central for me even when set right.
but added some minus figures to the obituary to push the text to the right of the screen.


(shaftz0r) #36

gonna bump this


(shaftz0r) #37

i had to go 8 pages back to find this. every update i have to dig for it, so im gonna bump it again for everyone


(jerob1ack) #38

wow man thanks so much, this is amazing


(Nail) #39

we need a sticky on this please


(fragon89) #40

need some sticky thread with usefull guides like this one