[quote=“richRevelation;9491”][quote=“Redcap;9440”]
It’s also pretty funny when people defend those mininukes by saying “b-b-but I aimed and cooked it!! 11! pput soo much effort into that!!”.
Nades are too powerful considering how easy they are to use.
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every ability is strong in this game. Some just turn the tide of battles faster, unfortunetly for fragger his ability isn’t one of them.
To me, this 10 damage nerf was spot-on (for the game as it is now, when they’ll bring back thunder and rhino, might change my mind). Now people think twice on choosing heavy characters and consider skyhammer and arty (although he needs some buff on his ordinance) as other right choices more often.
I play as Fragger pretty often and the nades feel like they were nerfed by more than just 10 damage. It’s almost as if their AoE splash damage got taken down considerably. In the last two betas it was easy to clear out an area with just one nade but now if I throw into a group it’s not as devastating. Personally, whatever was done I feel it was a good change because the nades were too good in the past. Now they feel like they are a useful tool but not a full on team murderer like they were.
^Nades are still almost an insta-kill for good fraggers however I won’t complain as generally unless they time it right I trade the kill. I just know when playing against really good fraggers they tend to just time the nade and its an easy 1+ kill. It’s maybe a tad too easy, but fine with current gameplay.
we’ll have to wait for all the other AOE mercs to see if the nades are too easy to use, but they could very well get another nerf in the future, when more people know how to throw them.
Yeah, I still get kills. But if I throw into a group I used to get 2-4 kills where people would huddle on the map and now quite a few people seem to get away out of a crowd even with a perfectly primed/thrown nade. I have also gotten killed a whole lot less myself to well placed frag nades. I could be wrong, no doubt, but I think splash damage was also reduced along with the 10 damage decrease.
The nade does reduced damage if you are just a bit away from it and perhaps the 10 damage reduction changed whether most classes lived or not if they were in the first or second aoe area. For example, under the nade and within 5 feet is full damage while the next area of 6-8 feet does 100 damage now when it did 110 before and 9-12 does 70 instead of 80. Those are only educated guess numbers but it might be the reason for what I’m seeing now. And again, I think it was a good change whatever they did.