Well Looks Like Max Players Will Be 24 Per Server


(RosOne) #21

Ahh, it makes sense now… it’s another Paul…

Elbonio writes up a summary of the awesome Enemy Territory: Quake Wars presentation by Paul Wedgewood from Splash Damage.

Mystery solved


(iwound) #22

24 player is the max. We have done extensive testing with the perfect amount of players and everything is tailored towards 24 players.We don’t want have lots of players, we want good experience and more players doesn’t always mean this.

Looks like he was interviewing Borat by mistake.
Have you known Locki to have given answers as short as this.


(Strogg) #23

#1 Fact:

The article stated:

How many players can it support?

24 player is the max. We have done extensive testing with the perfect amount of players and everything is tailored towards 24 players. We don’t want have lots of players, we want good experience and more players doesn’t always mean this.


Its states 24 “MAX” players ok. It does not say 24-32 or 24+. It sez 24 max. Ok? If someone asked me What is the MAXIMUM number of Quarters in a $1.00 it would say 4 not 5 not 10. See my point? Im just going on what was said in the video and the article thats all. “MAX PLAYERS”

Now the video states the same. Now you say more ok fine send me a link that disproves what the video and what the article states. No big deal. I am going on the video and the article thats all. Now like I said prove to me that both the video and the article is false and we will call it a day. So far you have not done so. So like Nike sez " JUST DO IT!!"

Show me that both the video and the article is wrong thats all I ask.

No Big Deal!! :uhoh:


(Dr_Tenma) #24

This is getting beaten to death, but I’ll throw in my 2 cents. I don’t think any game can or should have a hard cap on players. 24-32 sounds great to me, but just for kicks I may want to jump on a 64 player server from time to time. Also, the guy that wrote that article probably didn’t quote Wedgwood verbatim.


(Strogg) #25

hehehe you may be right. Maybe he did mis quote… but so far nobody has come up with a articles with links that has stated any different from any of the development teams :expressionless:


(iwound) #26

How about every other article/preview/interview that was ever
written. Take your pick.


(SCi-Fi) #27

24 players is that it, for a map them sizes and 12 a side is ludicrous as
the maps will be practically empty. Place a few in aircraft and a couple in
vehicles and there are only a handful that would be on the ground, you
need atleast 16 or 20 a side to make the game more interesting.

You would be killin ppl and then waiting for them to respawn, with max
lives aswell, sorry but sounds really boring… Ive played on 64/32 player
maps with bf2 and it feels like a war and its hardwork, so u take it down
a grade and it be little bit sparse as there be little scraps here and there.

Something like this would kill a game, let down by the simplist of options.
Please dont do a 24 only as it would be boring as hell.


(kamikazee) #28

The main word in your comment: Battlefield.
I’ve seen BF2 (offline) and I can say from the map design and game design that it works totally different concerning playercounts.
ET focuses all players towards a few main objectives and a small number of secondary objectives. People will jump in vehicles, but there is no point to drive 3 miles because you are then in an area where there is nothing to do other than wasting time laying mines. (Given those work on “enemy territory”.)
They’ll have to stop at the objective sooner or later, so you will rather regularly see groups of 3 men coming to the objective once you play with 24 players.


(SCi-Fi) #29

ive played 8 a side and infantry only!

I want to fight a battle and command my lads to victory thanks to hard
slog not creep around in 2’s and 3’s. The valley has 3 aircraft u need a
few to drive the vehicles who is gonna fight on the ground?

I thought when i watched the videos there was something missing and
that was players were very few, how very sad!!

I thought this was a fight for earth not hello kitty island adventure!


(kamikazee) #30

Ok, seems I forgot the word “average” in there.
With 12 players a team, you will get a continuous flow of players towards an objective. And you can be sure that you will meet a lot of the defenders there waiting for you to turn up and shoot you to pieces.


(figvam) #31

You’re on the internet, man! is it so hard to find the evidence yourself? ah, you’re not even trying. Ok, here you go:
http://www.google.com/search?hl=en&q=enemy+territory+quake+wars+preview+24+32+64+players


(SCi-Fi) #32

yeah i can imagine that would be so, but when online there will be many
that want to go off exploring and do their own stuff, so what sd are sayin
at every point you would be gettin the same 12 at every stage… Oh my
things now feel alittle less appealing…


(RR2DO2) #33

Just to clarify all this. There is a hard coded (fairly arbitrary) limit of 32 clients in the engine. Several things are pre-allocated for this and we don’t need more clients, 32 seems reasonable. (Definitely more than reasonable for our needs.)

The game play is tweaked for an optimal max of 24-players (12v12) which is what most public servers likely will end up running as.

  • Arnout

(kamikazee) #34

You can’t keep on exploring or people would just kick you out. On a good server, that is.


(Strogg) #35

Thank You For clearing up this mis-information. When developers say 24 max players it is interpreted as both server and clients. Now that the software as you stated “hard coated” for a “MAXIMUM” of 32 players. Well I will have a 24 player service as stated for “optimal game play”

Thanks again for clearing this up. :wink:


(Nail) #36

ET was also “hard coded” for 32


(I3LiP) #37

Aye, its hardly something worth worrying about. Something like player limit can be changed very easily with mods and stuff.

If QW doesn’t ship with the capability for more than 32 in a match, it will take about a week for someone to release a mod that lets you go up to whatever.

I think Paul misses the point about more people in a map. Its not that people feel the map is under populated, its that people want a sense of something epic, and/or a complete killfest.


(SCDS_reyalP) #38

64 actually, although it tends to break before that.

64 player RTCW servers were a somewhat popular niche. They didn’t run especially well, but when you want maximum mindless chaos there’s nothing quite like it.


(Dzhezkov) #39

24 players is fine, especially for a game that so mission-objective based rather than solely capture point based. Too many people and you increase the difficulty of completing an objective so much it just turns into free for all frag fest, which is great in some games, not so much in others.


(Dr_Tenma) #40

I pretty much agree with everything said here. I intend to play the game as designed for most of the time, on standard 24 man servers… but every now and then I definitely want to hop on a huge server for that epic feeling as you describe you describe it.

I want to see Valley done with every single vehicle, with every seat filled on the frontline PLUS infantry out in force doing their thing. More than 2 people piling into a single vehicle seems like a huge waste of resources when the team is only 12 guys - hell, more than 1/3rd of your team could pile into a single APC. But when the team is 30 guys, bring on the “Double Barrel Armadillos” and the loaded up APCs or air transports.