weird textures


(SoulRebel) #1

hi!

i have a very strange problem with my map…

i use own textures/shaders and original et textures/shaders and the problem is, that some player see a “holodeck”(yellow-black-shader not found) at some faces, other players see everything ok

the good thing is, that the missing textures are everytime the same

but the bad thing is, that i used a single texture in one room… on three sides everything is ok, on the 4th side it is “holodeck”… this problem accurs on some of my own textures/shader and on some originals from et

i dont know why… plz help


(The Wanderer) #2

these kind of problems usually happen when your texture sizes are not powers of 2, or your shaders are not listed in shaderlist.txt. But since you say they’re happening with the official textures as well then it’s probably something else(though it wouldn’t hurt to check for the previous 2 possibilities).

Why don’t you post/check the console output of the compile to see if there are any messages such as “couldn’t find immage for shader…” etc.


(SoulRebel) #3

shaderlist is ok… on some computers everything is ok

but what do you mean with sizes not powers of 2… of course not everything is 2^x… how can i check that?

do you mean brush-faces or real-tga/jpg 's? and why also at the original stuff ?


(SoulRebel) #4

finally i found the error… there were some textures from custom maps… and because they used the original shader-names i saw them in radiant

but now i ask myself… why could i see them in radiant without unzipping do radiant?