weird texture skewing problem


(damocles) #1

Take a butcher’s at these:

Notice how the texture on the slopes that run diagonally against the grid have there texture all skewed and leaning to one side. What the hell is causing this and how can I fix it?


(hummer) #2

Select the brush face and rotate the texture?


(damocles) #3

Nah, already tried the usual stuff. Rotating it makes for some truly weird effects. The whole face uv mapping appears to be sheared :frowning: As there’s no way to shear textures (that I know of) manually, the texstures are kind of stuck that way. Suggestions anyone?


(hummer) #4

Edge editing? Never had problems edge editing then rotating the textures…


(sock) #5

You cannot fix this texture skew effect unless you choose a different angle on your brushwork or a different texture which does not have such a strong vertical element. Choose a wood texture which goes from left to right and it will not be so noticable. Its a “feature” which has been in the Quake engines since Q1. Its how the engine/editor draws the texture scaling when certain brushwork has a certain angle.

Sock
:moo:


(Shallow) #6

You could get around it by exporting that geometry as an ASE and fixing the mapping in 3DSMax… assuming you have access to max of course!

As an aside: I thought I read something once about the Q3 engine actually supporting skewed textures, it was just that there’s no means of doing it in radiant?


(Danyboy) #7

Only ideas I’ve got are if you were to change the angle of slope to make it vertical so the textures have an easier time - or apply a tiled texture where you wouldn’t notice the skew