I’m having one hell of a problem with my sky. It seems no matter what I do to the shader, the sky ALWAYS turns out completely black. This is the shader I though should work:
qer_editorimage textures/winterton/sky.jpg
q3map_skylight 40 4
q3map_sun 0.75 0.75 0.752 90 220 45 skyparms - 200 -
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
surfaceparm fog
fogparms ( 0.5 0.5 0.51 ) 3200
{
map textures/winterton/sky.jpg
rgbGen const ( 0.5 0.5 0.51 )
}
that turns out black - despite the sky.jpg file being light grey. So I tried a more extreme approach trying to at least see a difference:
qer_editorimage textures/winterton/sky.jpg
surfaceparm noimpact
{
map textures/winterton/sky.jpg
rgbGen const (1 1 1)
}
Again, the result is a flat black sky. It’s driving me up the wall. I even tried all the SD sky shaders and each one of them shows up as plain black. What the hell is going on!?

