PLaced a Light Entity - with all the proper settings etc… - I have even tried pointing it to a NotNull to make a spotlight – no matter what it doesnt display the light in game at all
i have compiled with -vis -fast -light - fast , -light -fast, -vis -light -fast etc…
still the damned light dont show in game – so to answer ur question by placing a Light i mean I correctly setup a Light Entity (Not LightJR, DLight,Corona , etc…) but a Regular Light Entity
also i still havent gotten that camera issue fixed either - lmao these are the only 2 bugs i have now - lights and camera - after i get these fixed i can add the rest of my small brushwork details etc…
any help is appreciated
EDIT: the Sad thing is Coronas Work in map but none of the other light entities do 
Also isnt the -light compile supposed to also place a Script file in the Scripts folder telling the game the lightgrid layout or such like that? - cuz it has not been doing that either
ALSO - on my light compile the Display screen while its compiling says illuminated 0 luxels - from what i understand from that - it means no surfaces were illuminated
yet i have 6 light entities sitting under a light fixture Texture - all with a Light Value of 600
that should make the room they are in damn near WHITE – yea all u can see is the light fixture texture - no lights at all just the plain texture i used for the fixture
and in GTK when u Select the Light entities (SHIFT - CLICK ) – the Lights work they lighten up the room fine - its only in game the light entities arent functioning
any ideas?
ADDED UPDATE:
The Camera Bug is Fixed – I wasnt aware u have to have a Info_limbo_Camera Entity with a Objective value of 0 - for the default starting camera
However the Problem with lights still exists – lights no matter how i compile or set them up will not show up in game - they show fine in GTK just not in game any suggestions ideas, solutions, etc…