Weird: Entity 65, Brush 0: Entity leaked ??


(MadJack) #1

When compiling my map as (single) BSP -meta I always get this error. There is no leak in the map. The compile continues and it loads fine. It moved a couple of times to Entity 66 and went back to 65.

That particular ent is a simple func_door_rotating that works great in the game. As for the 66, it’s an Axis MG42 that is to be built. When constructed it works fine too.

If I make a different kind of compile: (single) -light -fast -samples 2 that error is nowhere to be found… I didn’t really try other compile types for now.

It doesn’t seem to affect the map but I’m really curious about what it means and how it can be fixed.


(Shallow) #2

Leaks and entity leaks are only found by the initial BSP stage, running the -vis or -light stages won’t detect them. (Although of course you can’t run vis if you have a full blown leak, but entity leaks don’t matter and aren’t a big problem) The last couple of versions of Q3map2 have been very tetchy about models and brush entities whose origins are on the edge of a solid brush. Don’t worry about entity leak warnings, unless you are seeing undesirable effects in game such as doors that don’t make a sound because the compiler/engine thinks their origin is outside the map.


(MadJack) #3

Thanks for your answer Shallow!

Now if only they can fix the model (origin too. Might there be a link?) problem. I’d hate to have people see that a model is not properly on the surface it’s supposed to be on…