Been having this problem for a while now, and can’t find a solution 
Basically when I light a map I’m getting these weird black bits -

In the 2nd shot, I’ve attempted to place a light under the model but it doesn’t seem to make a difference…

I’ve tried all sorts of settings but nothing seems to fix it
Here are the lighting settings I’m using in worldspawn -
ambient 10
_minlight 8
_color 0.8 0.8 0.7
_minvertexlight 8
_mingridlight 8
Here are the build params (I’m using q3map2toolz to build) -
q3map2.exe -meta -game et
q3map2.exe -vis -game et
q3map2.exe -light -patchshadows -samples 3 -game et


