WegeinMod 3.5 Released! USE DOUBLE THOMPSON AND EASY PB!!


(ujuwegein) #1

This document made by my friend XxDrDeemerxX http://www.elitekillas.com (USA)

WegeinMod 3.5 released

WegeinMod Forum & Screenshot Link : http://nfclan.cafe24.com/zboard/zboard.php?id=wegeinmod

  • Mouse Wheel weapon switch bug fix

  • Double Thompson and Double MP40 added (Soldier and MP40 or THOMPSON and press 2)

  • Event popup added (dynamite, vote, complain,etc)

  • Easy Punkbuster control system added
    g_pb 1:punkbuster on,
    g_pb 2:punkbuster off,
    g_autopb 1 : punkbuster is only working in intermission (default and recommand),
    g_autopb 2 : off
    if client-side punkbuster set off then this system will AUTO ON client-side punkbuster for prevent ‘pb no packet flow’
    -> you can control at ‘refree option menu’ or rcon
    (g_autopb and g_pb are can’t use at same time, if you want set g_pb 1, you must set g_autopb to 0)

‘Map Radar’ 's world foliage off

thanks

Full Link : http://user.chol.com/~pusharp/wegeinmoddown/v35/wegeinmodv35.zip


WegeinMod 3.4 released

NewClass ‘Wegein’ Added

New Weapons Added (5 weapons)

WegeinAirBeam : Push Combo Beam
WegeinRocket : Fast Rocket
WegeinNakeBeam : Make player to naked
WegeinPoisonBeam : Can give poison damage
Invisible Wegein : Invisible (-=-)…

Intermission Wegeinmod Information Added

thanks

WegeinMod 3.37 released

When Headshot Mode On, Damaged effect only HEADSHOT (Only SMG)

Banana Camera added

  • Missile Camera (Panzer/mortar/satchel/grenade launcher/WangPoktan)
  • Medic : If teammate dead, medic can where teammate wunded.
  • Engineer : If Dynamite planeted can see it’s area
    Banana camera is following missile or Can see some area.
    but you can’t see Player except yourself and missiles.

Advance bullet effect added

Wegeinmod Option2 added

thanks

Link : http://user.chol.com/~pusharp/wegeinmoddown/v337/wegeinmod337.zip (contain mp_bin.pk3, qagame*.so qagame*.dll, ui.pk3)

If you first time to Wegeinmod files, you must download wmodpak.pk3, wmodpak2.pk3, wmodpak3.pk3

WegeinMod 3.36 released

HeadShot training mode added (can vote)
player gibs effect added(corpse bomb effect)
WegeinBot alpha added (only alpha not moving yet, only spawn heh) (can vote)

Player gibs option added at WegeinMod option

thanks

Link : http://user.chol.com/~pusharp/wegeinmoddown/v336/mp_bin.pk3
Link : http://user.chol.com/~pusharp/wegeinmoddown/v336/ui.pk3
Link : http://user.chol.com/~pusharp/wegeinmoddown/v336/v336.zip

Link : http://user.chol.com/~pusharp/wegeinmoddown/v336/wegeinmod336full.zip
(deemer’s full pack)

WegeinMod 3.351

This version Only added client side

WegeinMod hud / system option addded (click esc -> option -> (-=-)b)

Link : http://user.chol.com/~pusharp/wegeinmoddown/v326/mp_bin.pk3
Link : http://user.chol.com/~pusharp/wegeinmoddown/v326/ui.pk3

thanks

Wegeinmod 3.35

Fireteam interface changed (some text changed to icon)
Scoreboard interface changed (time scale added, rank added)
Can see who inflict damage to you (to prevent nomanner sneak back shotter) heh
Voice chat icon changed (happy : smile, not happy : angry, normal : normal, cheer : mad)
Seperate point drop system (S.P.D.T) heh heh
| headshot : helmet drop |
| bodyshot : backpack drop (if lose backpack then move speed will increase and defence will

decrease|
| armshot : acc no1 drop |
| legshot : acc no2 drop |
cvops had backpack
Backpack state added
Medal state added
When female character dead, talk girl voice
etc

Wegeinmod full files link(for deemer) :
http://user.chol.com/~pusharp/wegeinmoddown/wegeinmod335full.zip

Wegeinmod dll files link :
http://user.chol.com/~pusharp/wegeinmoddown/wegeinmod335dll.zip

Wegeinmod pk3 pak link :
http://user.chol.com/~pusharp/wegeinmoddown/wmodpak.pk3
http://user.chol.com/~pusharp/wegeinmoddown/wmodpak2.pk3
http://user.chol.com/~pusharp/wegeinmoddown/wmodpak3.pk3

  • extract to “Wolfenstein - Enemy Territory/wegeinmod”
    if not exist make folder “wegeinmod”

Wegeinmod 3.23
http://unionteam.wo.to
ujuwegein@hotmail.com

CLASS CHANGES

Soldier
Panzerfaust can be fired from prone position
Mobile Mg42 can reload any time
Mobile Mg42 can zoom (cancel is “F”)
Flamethrower range, movement, and damage improved
SMG-Soldier (Thompson or Mp40) can use WangPokTan (weapon bank 9)
SMG-Soldier (Thompson or Mp40)'s first ammo clip is 40
*Level 3: Soldier can super jump!
*Level 4: Soldier can move around while shooting mortar

Medic
Medics are Female
Medic can revive both teams
Aim spread scale is increase some bit
Can use WegeinShotGun / Wegein Beam only
*Level 2: can use MAGIC MEDKIT (press “F” key and fire) “g_solid 5881”
*Level 3: Medic gets akimbo colts or akimbo lugers

Engineer
Engineer’s flack jacket ratio is increases per level up
*Level 4: Engineer can arm landmine ANYWHERE

Fops
*Level 2: Field Ops can use MAGIC AMMO kit (press “F” key and fire) “g_solid 5881”
*Level 4: Field Ops can see enemy’s health bar

Cvops
Covert Ops are Female
Satchel damage radius is increased
*Level 3: Covert Ops can one knife kill (body anywhere)

New Weapons
Wegein Beam -> firing speed is fast but it can overheat, can reload, has laser red tracers
Wegein Shotgun -> CLICK CLICK BOOM!, critical damage 1/7 ratio
Wang Pok Tan -> bomb delay is 8 second, damage 500, radius is larger than dynamite (weapon bank 9)

AUDIO+VISUAL CHANGES
When holding knife which now looks like a chicken leg you run really fast
You can see your teammates name in colors if they are colored
Quick voice chats added (about 10 voice chat added)
Quick chat voice added (many girl and axis, allied voice added)
New Roll of honor added (11 honors added)
When player dies you can see random animation. (total 7)
Engineer repairing or constructing object animation changed
Throw/Shove animation changed
Command Post had nice picture
if you head shot then “head-shot” sound
if you kill by knife you can hear “ah-ah-ah” this sound global (-=-)b
Dead body can drop grenade if you have one or more (hold grenade and hit fire)
Dead but waiting medic revive you can now rotate view angle
if set crosshair to enemy then you can see enemy’s name
too many skins modified (face, uniform, weapon, sound, etc)
Hats get shot off straight up vertical
Armed dynamite RED glow effect is larger
Sniper scope and Binocular scope view larger
Sniper scope reticule was modified
Lean speed faster
You can see your behind (Q and E Key)
Character intensity is increase (you can see opponents well)
Prone speed faster
Death animation is slower and changed
Press activate key (default F) and you can do the animated shrug like you have no ammo or med packs

(like fops or medic)
Press walk key (default caps lock) and you can fake dead animation (You look like you뭨e drunk and

fall over!)
Both teams can choose most opponent team weapons

SERVER CHANGES:
Ban ip list buffer changed (64 -> 1024)
Can control both team respawntime to 1 (g_time 5881)

WegeinMod Server: 220.95.231.101:27963 (KOREA)
WegeinMod Server: 216.15.252.159:27960 (USA)

2004.6
http://unionteam.wo.to
ujuwegein@hotmail.com

  • Some Model / Image / Media imported by ID software’s Quake3 and Rctw and Etc

** Warning **
You are NOT allowed to edit this contain pk3.
But You MAY distribute this contain pk3 file as not editing state.


(NightKiller) #2

If you dont mind i would like to go ahead and add this file onto RtCWFiles.com, with your permission that is.


(ujuwegein) #3

sure!! thank you


(NightKiller) #4

Im downloading the file right now, the current host is very slow. What exactly do i need to put up? Does this .zip file (http://user.chol.com/~pusharp/wegeinmoddown/v35/wegeinmodv35.zip) include everything that the user needs or do i need to download anything else?


(Berzerkr) #5

Here a copy’n’paste from the old readme:

simple guide :

  1. to make server : 1)make “wegeinmod” folder in your enemy-terrytory folder
    2)extract wegeinmod20.zip to wegeinmod folder -> there are 3 files extract wegeinmodserver.zip, mp_bin.pk3, wmodpak.pk3
    3)extract wegeinmodserver.zip to wegeinmod folder
    4)set your enemy-terrytory shortcut icon -> +set fs_game wegeinmod
    ex)“D:\Program Files\Wolfenstein - Enemy Territory\ET.exe” +set fs_game wegeinmod
  1. all done! start server!
  1. to join server : 1)make “wegeinmod” folder in your enemy-terrytory folder
    2)extract wegeinmod20.zip to wegeinmod folder -> there are 3 files extract wegeinmodserver.zip, mp_bin.pk3, wmodpak.pk3
    3)all done! join wegeinmod server!

home server : 220.95.231.101:27963 korea unionteam WegeinMod Test Server join and

enjoy!

thanks (-=-)s

any questions about WegeinMod come to www.unionteam.wo.to, irc : or2k.hanirc.org:6667

and /j #ut, ujuwegein@hotmail.com

The ZIP from Version 3.5 contains all who is needed.

But always keep in mind to create the “Wegeinmod”-Folder in your ET-Directory (not “etmain”)


(Straylight) #6

Looks like a cool mod, but i’m pretty lost, that readme is very much different from what I have downloaded for 3.5

I’ve tried installing it in quite a few differnet ways, but with no luck Here’s what i’m doing

This is a linux box and a new install of this mod. The base install of ET works perfect.

I tired the readme way, with no luck
I copied everything from the zip file into etmain, set the game type, tried with server pure/unpure with no luck

Can someone who has this working on linux give me some direction?

Thanks!


(nUllSkillZ) #7

Last sentence of the post before your post Straylight:

But always keep in mind to create the “Wegeinmod”-Folder in your ET-Directory (not “etmain”)


(Straylight) #8

Yeah did that as the instructions indicated. With no avail.


(S.S.Heirpie) #9

naked beam seems to be killing my server any suggestions??
heres what the warning says:
WARNING:reused image gfx/2d/multi_dead.tga with mixed glwraplampmode parma


(Tiber!us) #10

Can someone point to where the proper readme is for this mod. I need to know some server settings like com_hunkmegs and com_zonemegs and any other settings that apply to a server etc. Like heirpie my server keeps crashing the minute the wegein beam is used.
Thanks in advance for help
Tibs


(Lock Ness Monster) #11

how many servers r there that run of this mod, i would like to see one in action


(ujuwegein) #12

WARNING:reused image gfx/2d/multi_dead.tga with mixed glwraplampmode parma -> this is voicechat image error
sorry I always made one or more bugs, but this errors not effect server crash.

[Tiber!us] if you want our server config. I’ll give my server config files. give me private message!

[S.S Heirpie] your server crash reason is maybe server / client files mismatch. check your server and client files version!
in all-seeing eyes, now 7 WegeinMod servers running.
Sorry my main homepage is now overflowered. maybe too many traffic.

more question / bug / problem -> give me private message or e-mail : ujuwegein@hotmail.com or write here

many thanks to everyone

WegeinMod home server : connect i-i.st:27961 (our main server)


(macbeth) #13

Hey,
we have this mod on our server AZL2
IP:67.19.153.148:27960

We got a problem with weigenmod, if we use the “Naked Gun” on someone then the server crash and we can’t use bots at referee.
Can somebody help me? :angry: :angry:

Tnx :drink: :banana:


(Kicked Axis) #14

I also have installed this mod. It works fine for my original maps in a 6 map campaign but when it get to the end of the campaign it just sits there. I have tried the campaign on my other ET server and it works fine. Is there a known issue with campaigns with this mod? If someone has a good campaign pk3 or a map rotation that is tried and works can ya email it to me so I can try it out? Email: KickedAxis@msn.com.

I also had to disable PB from my server config for this to run. Then enable it from the ref screen. Weird.
:banghead: :huh:


(Jaquboss) #15

“‘Map Radar’ 's world foliage off”
Oh my god , so nice thing , and you throw it !
Radar must look empty and ugly now , like golf playground…
Why it´s off?


([DS]-=Pencil=-) #16

The Downloadlink does not work.-

hope you help

:frowning:


(Gorrdy) #17

Anyone get the map issue resolved, i want to play it on one of my servers, got it up and running, but just sits there at the end of the first map, then crashes server. Had a “working” 6 map stock campaign that i know is fine, and the server its on works fine. So i put it back to the stock campaigns that come with ET and still just sits there at the end of the first map.