[QUOTE=Shifty.;498936]First oft all, I am not a SD member 
I think it is too late because we, the alpha tester, asked for this since almost a year. We asked to test different spawn timers, different HP values etc. But we never tested some settings, we always got adjusted timers but never really tested settings to find good ones. We also had a discussion about really testing crazy ideas. But we never had this Kind of testing. But oft course, if we get to test this, I would go for it and test it.[/QUOTE]
Ah thats good to know…
Well making “changes” to a game is very different to having just a single server… Providing the reason that SD did not decide to try different things came down to fear or effort, I do feel that something like this would be doable. Also, a simple system like this would allow for much smaller changes one at a time and allow you the chance in future to stack changes to see if they work together.
Whilst sure you would need to do a bit of work to get these ideas working, due to how the unreal engine works to my knowledge the effort required for such simple changes should be quite small (specially when it comes down stuff like TTK, Weapon damage, Respawn Times and Ability cool downs). It would require a little more effort to work on HUD changes and full system changes… but start small right?
I think the biggest difference to previous suggestions is that it does not force anyone into playing a certain way to test the changes…
I have my fingers crossed dude… Because I simply feel lots of the issues SD has with trying things comes down to insecurity.