Through the common complaints that came from the crafting system I thought of an idea to sort of combat the lack of progression that it has.
Weekly challenges would be week-long task which give high rewards. These rewards would be especially helpful towadds getting the loadout you want, and also gives people something extra to work for your selected loadout. Examples:
-Massacre=Get 400 kills as a assualt merc- 5 weapon kits and 1crafting kit
-Spotter=Spot 300 people with aimee or vassili-18hr credit booster
-Support=Give 350 ammo packs-Combined elite case
-Medic= Heal a total of 7000hp- 25 equipment cases
These accompanied with a reduction to the costs of fragments(16000), credits (26000) amd weapon kits (25) on cobalt crafting, would see people be able to get their cards a bit faster, and with less rng toward one they want as they are able to get more weapon kit
s.So what does everybody think?