[quote=āTheEagleTrooper;2057ā]First off all the ak is already in the game.
I was wonder why u make a post like this b4 u even played the game? Because somethings are in the game already.[/quote]
I assume because not everyone on the forums have beta access yet, and their - or I should say āourā - only way of finding out is to ask you lucky folks who do have access.
A whole other possibility is that the weapons were added after the OP was posted a couple of months ago, considering MissMurderās reply. 
Regardless, back on topic; Iām hoping for some non-hitscan weapons - albeit I do not know how the current weapons operate. I concede itās most likely out of touch with the main theme of DB, but I blame my nostalgic feelings towards Tribes for my naive hopes. 
drifts off into a stupor, spinfusors and discs whizzing by
On a slight side-note; Steve Martin mentions the lack of weapon-choice for specific Mercs. Is this only in regards to going outside the designated weapon class (I.e. You canāt choose a shotgun while playing as Arty, but you can pick a different AR)? Or is he confined to a specific AR (not being able to choose another weapon even within his designated weapon-class)?
If the former, fair enough. Some thematization among classes is always good and fair. If the latter, I can suddenly see the need for vast amounts of Mercs, as one might not be able to easily find a combination of Merc class/ability/weapon that they really enjoy playing.
For me, however, the most intriguing setup would be if the only āsetā item was Merc ability (and thus class), but one was largely free to choose ones desired weapon - perhaps with the twist that Merc Loadout rarity influenced which weapon categories were open?
But, as Steve Martin mentions, the less customizable the system, the easier it is to balance - and it can just as easily be as interesting as the more customizable system, albeit potentially harder to find a Merc/Loadout you enjoy playing.