I plan on posting this over at Steam forums as well, so hope they actually listen to the community.
What this game desperately needs is a weapon weight system. I guess the easiest example would be Killing Floor, where each weapon raises your weight meter a certain amount(e.g. in the case of Brink for example, a Kross would toss you up 2kgs or something similar). After a certain point you can’t equip or carry certain weapons based on weapon combinations.
Basically, without going into a winded explanation, what this would do in terms of Brink’s gameplay is not allow players to have a sniper rifle Primary and an SMG secondary, for example. There are pistols in this game, and they are hardly seen as secondaries due to the overwhelming choice of SMGs, Magnums, and even a Sniper Rifle as a secondary weapon.
Put a weapon weight system in place, and you’ll have to fall back to a pistol with that Gerund, Euston, or Rokstedi instead of…“hey look, another fully automatic weapon!” It would add a new dynamic, and get a healthy choice of weaponry cycling with thought put into what weapon you want to go in the field with.
You could even adjust the weight allowance based on body archetype: light being able to carry the least, heavy the most, etc. It would fit in with the way the body archetypes were designed.
Thumbs up, +rep, keep it bumped, etc. to get this thread noticed. I think that’s all this game really needs to make it a bit more balanced.