Weapon tutorial guides


(Fetter) #101

Wow, getting insulted for actually playing the game being discussed? Only on the BRINK forums…


(tangoliber) #102

Let’s not be rude. They did try. They just don’t seem like they really understood their original fans or their original games. Quake Wars was made by how many people… 3 or 4? Brink was made by a large team…the majority of which did not work on the previous games. So, they probably didn’t understand what the game needed to succeed. Most of them probably never imagined that spread would be a problem since it is standard in modern games now. But they have certainly listened and tried to to improve the game…its just that there is a limit, financially to what they could do.


(.Chris.) #103

There’s about 64 from SD directly involved in the development of ET:QW. Nerve and id also worked on the game.

There is a total of 17 in W:ET’s credits in comparison.


(tangoliber) #104

[QUOTE=.Chris.;385715]There’s about 64 from SD directly involved in the development of ET:QW. Nerve and id also worked on the game.

There is a total of 17 in W:ET’s credits in comparison.[/QUOTE]

I’m recalling an interview where Paul Wedgewood talked about the Quake Wars team only being a couple of people. Any have a link, or am I just imagining it? Maybe they just had a small core working on it for a while and then brought it more people.


(DarkangelUK) #105

Nah, QW had the whole team on there and more were brought on.


(Crytiqal) #106

You are right, there are more people on the forum than in the game


(BioSnark) #107

LOL What? Don’t be stupid! Even testing weapon modes absolutely requires full teams to add as many random variables as possible and two teams conveniently don’t exist. Having two people 1v1 switching off weapon modes to account for skill difference isn’t ambiguous enough. How do you not know these things?! Only on the brink forum…

/sarcasm


(iezza) #108

I WORKED IT OUT!

Console players and PC players are disagreeing, why? Aim assist.

/Thread

Now, who haz footage?


(tangoliber) #109

[QUOTE=iezza;386317]I WORKED IT OUT!

Console players and PC players are disagreeing, why? Aim assist.

/Thread

Now, who haz footage?[/QUOTE]

It was never console versus PC on these boards. Most console and PC players argued for lower spreads and other things. Some console and PC players argued that the game was fine as it is.

All guns are somewhat easier to use on PC than on console. The minor tracking that consoles have does not make the guns better in any way. Aim assist is really only there for players who are new to using a controller. I’m pretty sure that Quake Wars on PS3 has no aim assist, and it feels fine. Most guns are pretty much the same…but any gun that is good with ADS, such as the Bulpdaun or Ritchie, is noticeably better on PC.

For me personally, the only thing that was harder on PC was finding a good button configuration, since I don’t have a gaming mouse. I ended up taking out the lean commands completely, put crouch at Q and grenade at E…but I still have some problems with that if I need to turn right while cooking a grenade. Actually though, it took me 1-2 hours to decide on a control scheme I liked on PS3 as well.


(coolstory) #110

90% of the problems that brink had could have been avoided with a closed beta consisting of pro PC/console players and community modders.