Weapon Suggestion: Sawed Off Shotgun


(its al bout security) #21

[QUOTE=Shadowcat;348948]Depending on how big you want to go:

http://www.smith-wesson.com/webapp/wcs/stores/servlet/Category4_750001_750051_768152_-1_757992_757992_image

http://world.guns.ru/shotgun/safr/mag-7-e.html

My opinion on sawed off shotguns is that the look doesn’t match Brink, and that double barrel shotguns aren’t used anymore outside of skeet because they just aren’t practical for anything other than long barrel shotguns. Pump action is superior in pretty much every area.

A super shorty on the other hand might make sense.

http://www.serbu.com/top/superShorty.php[/QUOTE]

or an AA-12 with explosive rounds for heavies sounds fun


(Bittermetal) #22

[QUOTE=Shadowcat;348948]Depending on how big you want to go:

http://www.smith-wesson.com/webapp/wcs/stores/servlet/Category4_750001_750051_768152_-1_757992_757992_image

http://world.guns.ru/shotgun/safr/mag-7-e.html

My opinion on sawed off shotguns is that the look doesn’t match Brink, and that double barrel shotguns aren’t used anymore outside of skeet because they just aren’t practical for anything other than long barrel shotguns. Pump action is superior in pretty much every area.

A super shorty on the other hand might make sense.

http://www.serbu.com/top/superShorty.php[/QUOTE]

A super short, one-handed sawed off double barrel. 2shots before yo have to reload, would not tip things more in the lights favor. They could design to look like whatever will fit in the gameworld. But I was surprised Lights cant’s wield any type of Shotgun.


(SinDonor) #23

Effective range with the Taurus Judge is about 35-40 feet with buckshot:

http://www.taurususa.com/products-reviews-details.cfm?reviewid=86

“The main reason to use a shot shell is to create multiple wound channels as a result of the spread of the projectiles. The key is to have the shot pattern spread enough to maximize the damage to the target, but not so much that projectiles miss vital areas. The Judge revolvers utilize a rifled barrel to increase the spread of the shot, and the barrel configuration on the Public Defender creates an effective shot pattern for defensive use. At fifteen feet or less, the shot pattern will fit within a six-inch-diameter circle. Even at 35 feet, almost all pellets can be kept within a standard silhouette target. While the Public Defender will likely start to lose some effectiveness beyond about 35 to 40 feet, the shot pattern will be very effective inside that range.”

Whoa, sweet.


(taodemon) #24

Even post patch the reguler shotgun is fairly useless as a main weapon, too much time in between shots and horrible spread. SMGs or pistol/knife is more effect at short range.


(Shadowcat) #25

[QUOTE=SinDonor;348952]Effective range with the Taurus Judge is about 35-40 feet with buckshot:

http://www.taurususa.com/products-reviews-details.cfm?reviewid=86

“The main reason to use a shot shell is to create multiple wound channels as a result of the spread of the projectiles. The key is to have the shot pattern spread enough to maximize the damage to the target, but not so much that projectiles miss vital areas. The Judge revolvers utilize a rifled barrel to increase the spread of the shot, and the barrel configuration on the Public Defender creates an effective shot pattern for defensive use. At fifteen feet or less, the shot pattern will fit within a six-inch-diameter circle. Even at 35 feet, almost all pellets can be kept within a standard silhouette target. While the Public Defender will likely start to lose some effectiveness beyond about 35 to 40 feet, the shot pattern will be very effective inside that range.”

Whoa, sweet.[/QUOTE]

I would ignore the sales talk, buckshot is not ideal for self defense, it lacks penetration. A self defense shotgun needs slugs, and the judge’s spread with slugs is horrible, often 1 or 2 of the 3 slugs miss the target at even close range.

@Bittermetal:
Again, a sawed off shotgun would look out of place in Brink IMO, and IRL there would be no reason to use one over a super shorty that holds 2 shots plus one in the chamber.


(SinDonor) #26

Shotgun is great as a 2ndary, if I’m running heavy or using an SMG as my main as a medium. It’s great for knocking people on their butt while they’re trying to complete an Obj or cap a compost.


(Shadowcat) #27

It also tends to make people back up or at least hesitate when they see you with it, which in a team setting can be useful. Its also really fun, which for a game is worth mentioning. Sure, when I’m trying I don’t use it, but games are meant to be fun, its not always about what is objectively best.


(Bittermetal) #28

[QUOTE=Shadowcat;348962]I would ignore the sales talk, buckshot is not ideal for self defense, it lacks penetration. A self defense shotgun needs slugs, and the judge’s spread with slugs is horrible, often 1 or 2 of the 3 slugs miss the target at even close range.

@Bittermetal:
Again, a sawed off shotgun would look out of place in Brink IMO, and IRL there would be no reason to use one over a super shorty that holds 2 shots plus one in the chamber.[/QUOTE]

I think SD could design a sawed off style shotgun that fits quite nicely in the BRINK mythos. Neither shotgun in the game now looks like a traditional shotgun. So it could be done I’m sure. SD can handle it.


(wolfnemesis75) #29

The Bayonet should be interesting. Want to see what the reaction is to these babies…


(Shadowcat) #30

I would disagree with you on the Mossington, it has an ordinary design, its just very chunky.

And the Hjammerdiem may not look like a “traditional shotgun” but it is still based in reality.
http://www.tactical-life.com/online/products/srm-arms-1216-semi-auto-shotgun/

A double barrel shotgun, no matter how you dress it up, is still a double barrel shotgun, and it will look out-dated.


(Bittermetal) #31

Same here. Not sure about that pseudo-riot shield. Seems like a waste of an ability and dev time. But only time will tell. But right now it doesn’t look like it will suppress much.


(MrFoxer) #32

The last thing this game needs is more shotguns.


(Bittermetal) #33

Huh? there are two. Two of which the light body type cannot use. The game could use more of anything if it’s implemented correctly, optimized, properly balanced and is fun. I think sawed off as a 2ndary weapon would be great.


(Bittermetal) #34

[QUOTE=Shadowcat;348972]I would disagree with you on the Mossington, it has an ordinary design, its just very chunky.

And the Hjammerdiem may not look like a “traditional shotgun” but it is still based in reality.
http://www.tactical-life.com/online/products/srm-arms-1216-semi-auto-shotgun/

A double barrel shotgun, no matter how you dress it up, is still a double barrel shotgun, and it will look out-dated.[/QUOTE]

Speaking as someone who has worked with a lot of artists and developers…anything is possible on the artistic side.


(Hortey) #35

Yea it actually worked, operatives had trained bats that would fly out and use their sonar to locate enemy troops… then when you wanted you could tell it to fly toward a player and activate the c4 strapped to its back. But PETA got involved and it had to be scrapped, worry not though it is being reintroduced via the first DLC under a new name, “UAV”.


(Shadowcat) #36

Ok, let me put it another way. It shouldn’t be used for the same reason SD chose not to include an AK-47. The weapon is so iconic that it had to be on their list of possibilities, which means they actively chose not to include it. They included a Colt-1911, but its nigh on unrecognizable.

There was clearly a choice to not include “old” weapons, and no amount of picatinny rails, high-tech looking tactical parts, or glowy bits will remove the fact that its a double barrel breech loading weapon; which are no longer used for good reason.


(Bittermetal) #37

[QUOTE=Shadowcat;349015]Ok, let me put it another way. It shouldn’t be used for the same reason SD chose not to include an AK-47. The weapon is so iconic that it had to be on their list of possibilities, which means they actively chose not to include it. They included a Colt-1911, but its nigh on unrecognizable.

There was clearly a choice to not include “old” weapons, and no amount of picatinny rails, high-tech looking tactical parts, or glowy bits will remove the fact that its a double barrel breech loading weapon; which are no longer used for good reason.[/QUOTE]

I would never profess to know that which only a telepath or sentient pubic hair would know. You’re running with your own assumption. Assuming they thought about an AK47 because “its so iconic” and then assuming “they actively chose not to include it.” I don’t even know where to begin a retort. So I won’t.

But again a good artist can make a shotgun design that will fit. Anything is possible when reality is not a concern.


(Shadowcat) #38

[QUOTE=Bittermetal;349028]I would never profess to know that which only a telepath or sentient pubic hair would know. You’re running with your own assumption. Assuming they thought about an AK47 because “its so iconic” and then assuming “they actively chose not to include it.” I don’t even know where to begin a retort. So I won’t.

But again a good artist can make a shotgun design that will fit. Anything is possible when reality is not a concern.[/QUOTE]

So you’re suggesting that the AK-47 could’ve slipped through the cracks? That no one ever said “What about adding an AK?” And if that question was asked, someone had to say “No, because…”, thus an active choice. As opposed to a weapon like the Walther WA-2000 which could just not be chosen because it never comes up.

They didn’t decide not to include it because its too common, or else the M4 wouldn’t be there.

And what about when reality IS a concern? All of the weapons in the game are based on real world weapons.


(its al bout security) #39

im sure they considered a AK-47 bitter metal, but anything with extended (banana model) magazines makes an AR look like a Kalashnikov to your everyday know nothing about guns guy :smiley:

but really i would like to see some more heavy weapons (like a heavy rifle :smiley: like a lahti anti tank rifle [i got one by the way]) or some explosive ammo for shot guns. or some really crazy stuff like that


nice rifle really hard to maintain though.


(Bittermetal) #40

[QUOTE=its al bout security;349036]im sure they considered a AK-47 bitter metal, but anything with extended (banana model) magazines makes an AR look like a Kalashnikov to your everyday know nothing about guns guy :smiley:

but really i would like to see some more heavy weapons (like a heavy rifle :smiley: like a lahti anti tank rifle [i got one by the way]) or some explosive ammo for shot guns. or some really crazy stuff like that


nice rifle really hard to maintain though.[/QUOTE]

I never said they didn’t consider it. I’m just not assuming what SD is thinking and then going on to make gross assumptions based on my assumptions. Makes Azzzoutofthemandme.

But you know what. I used to love that the soldier in Borderlands could shoot his teammates to give them a health boost or replenish their health. That was fun.