Weapon stats and info


(irishrOy) #1

Will D:B feature something like this?
Here Silvanoshi said the DEV-team will release weapon-stats after they’re done and sure they will stay the same.

Simple stats for weapons like:
RoF: X (Simple Rounds per Minute)
Dmg: Y (Damage per bullet for SRifles, LMGs and SMGs. For Shotguns, it should show the Dmg per Pellet
Accuracy: Could be shown with a simple number and the Cone of Fire. Shotguns would have a wider CoF, while other guns would be fairly accurate)

Damage-drop-off: After how many meters the dmg goes down by how far. (Like The bullet/pellet does Xdmg until 25m, then it goes down by -2 for every Meter, until it reaches the minimum-dmg of 19)
Headshot-multiplier: (Does a bullet fired from this gun 1.4x, 1.5x or 2x the normal damage?)
Reload-time: Z
Bullet/Magazins carried: A/B

We don’t need something as detailed as symthic, but more info is really needed here and there.
Like when I want to decide wether to take the HK121-LMG, or the M4, if I want to focus on headshots.
Or if it is WORTH using the .40-revolver more often than the .357-revolver, because there doesn’t seem to be a big noticeable damage-difference, while the spread of the .40 can be huge?

For example the 2 revolver with .357 and .40. The .357 deals less damage, I suppose, but remains fairly accurate for 1-3 shots. However the Cone of Fire for the .40 grows rather big just after 1 shot. So I have to wait ~0.5-1s until I can land another accurate shot.
I tested, and the .40 took at ~35m roughly 50% health of a Merc.
Considered the fact, that I just hit a Merc with a .40 bullet to the head and I have to wait longer to do a follow-up-shot, the dmg-output is a bit un-rewarding…
Now it would be cool to know the damage-difference between the .357 and the .40, the damage-dropoff at range, and so on.

What do you think? Am I “too serious” should I just deal with what we have right now and accomodate to it, or do you also think more simple info would be useful?

Some other posts and threads I found via the search:
http://forums.dirtybomb.nexon.net/discussion/comment/9325/#Comment_9325
http://forums.dirtybomb.nexon.net/discussion/comment/8887/
http://forums.dirtybomb.nexon.net/discussion/1101/weapon-statistics-list-d/p1
http://forums.dirtybomb.nexon.net/discussion/comment/2747/#Comment_2747
http://forums.dirtybomb.nexon.net/discussion/522/wiki/p1
http://forums.dirtybomb.nexon.net/discussion/comment/415/#Comment_415
http://forums.dirtybomb.nexon.net/discussion/246/weapon-stats-in-detail/p1


(coruscate) #2

As far as our testing went every weapon has the same headshot multiplier which is 2


(ASTOUNDINGSHELL) #3

iI havent beena ble to confirm this as Players are rather uncoperative to bullet testing, but it seems that fraggers LMG deals around 25 damage per shoot. 50 up close.
it also seems that hipfire spread to the maximum after 10-20 ish rounds.
its very storng up close. but i recomend tap firing.
the grranade goes off the moemnt you would flip the bird at the n=enemy (qutie a badass wy to kamikaze )
the revovler seems to dela double the damage than the LMG. its quite strong up close.

Cant say mucha bout hte other but i do think sky hammers rifle deals similar damage.
still trying to find test subjects for the tests