i noticed that the overiding of the switchsound doesnt work in the weapon script. why is that?
//reloadFastSound "" // some weapons have fast reloads due to the skill system
//spinupSound "" // sound started when fire button goes down, and stepped on when the first fire event happens
//spindownSound "" // sound called if the above is running but player doesn't follow through and fire
[b]switchSound "sound/weapons/saber/saberon.wav"[/b] // allow overriding of weaponswitch sound