Weapon Pickups


(INF3RN0) #1

Having given it some thought, I’m not entirely sure why we couldn’t have weapon pickups as part of the game. It could be quite interesting, and also be a good way to draw in players that expect it as a feature. There would need to be some limitations for certain characters of course and the entire system itself, but a lot of weapons would definitely be balanced alternatives for any character.

There are definitely some reasons why it could be very bad, but really only under certain conditions. Weapon pickups could diminish the FOPS role, heighten rambo play, reduce secondary weapon use, and possibly cause a class to suddenly become OP. All these things could be easily avoided though.

So why do I think weapon pickups would be a good idea? It’s quite possible to consistently achieve kill streaks of atleast 3 players with all weapons before a reload. Allowing for weapon pickups would allow an alternative to reloading and let a player continue their momentum. You could restrict certain weapon type pickups to specific characters. Picked up weapons could only have half a clip on pickup and require resupply for example, meaning that you might be able to pull off an extra kill per pickup if you landed every bullet. Pickup itself would have to be fairly fast, but could definitely involve a very short animation to allow an opponent to catch you off guard for an instant. The secondary weapon would still be very useful for situations where you couldn’t pickup a weapon, and even so might be a more reliable choice most times. I just see a well done weapon pickup mechanic making the game feel a bit more interesting and fast paced, and if implemented conservatively not hurting the game.


(shaftz0r) #2

ive also been thinking about this for a while. keep it class specific, and i can’t see it being a problem. i.e. only soldiers can grab soldier weapons, or even say a med picks up one of the fops assault rifles, the spread is upped 100-200% or something. it would really add another element to the fighting mechanics which are severely limited currently


(DarkangelUK) #3

RtCW had class specific weapon pickups and ammo top-ups… i’m all for it.


(prophett) #4

I like the idea of it - definitely worth trying.


(Tankey) #5

Yep +1 for me.


(chippy) #6

Would definately like to try it.


(Lammert) #7

Agree and would defintely like to see it +1


(tangoliber) #8

I’m always a fan of weapon pickups.


(spookify) #9

Yes! +1


(fubar) #10

I don’t really see the point, you already start off with an overly excessive amount of ammunition anyway. If you want pickups, please, remove 5 of the 500 ammo clips you’re given every spawn.


(.FROST.) #11

That would definitely be nice, why not add a poll?

Aside from weapons one should at least be able to pick up supplies; a certain percentage of ammo, measured on what the guy had, plus additional ammo, if it was a FOPS(and if he had at least one pip in his supply meter). The same goes for the medic; one health pack when he had one pip on his supply meter, before you put his lights out. Maybe nades could also be a pick up; class specific, or not. Weapon pick-ups would’ve a lot of potential and they’d definitely bring more variety into the gameplay than we have atm.

Even though XT is a thoroughly objective driven FPS game it is, after all, very, very basic, and there’s actualy not a whole lot of rewarding stuff during the matches themself(aside from killing someone and not getting killed yourself) wich can make the objective grind quite boring and the overall gameplay kinda dry. The best steak is nothing without a decent sauce; unless you happen to be a hardcore purist/elitist. We urgently need that sauce, pick-ups would be a good start to bring in the much needed variety.

PS: Maybe there’s also already a Merc in the making who has a scavenging ability(an abstarct way of taking supplies from killed opponents and filling up your own supply meter)


(INF3RN0) #12

This is technically less about ammo and more about giving a situational alternative to the reload delay.


(ailmanki) #13

I like the idea, but similar to proficiency for objectives, proxy shouldn’t be able to handle conkers gun that well… maybe bigger spread? more recoil?
On the other side fo this … conker would be able to pick up akimbo shotgun…
Not sure if its to easy to become OP. In Enemy-Territory some mods allow that, pickup any gun (no akimbo stuff). Now you had engis/medic with panzerfaust. Or fops with mortar.
Picking up a gun, should be really only good to skip reloading and continue shooting, but not really to get a better merc loadout.


(fubar) #14

Obviously, and I agree. Weapon pick ups are great, but the amount of ammo we’re currently supplied with… just makes it silly, there’s no need to be conservative, or even ever pull out your pistol if you’re properly positioned for a quick reload behind cover. Also FOPs would be a ton more viable in terms of having to drop ammo(I also believe med and ammo packs are rather OP in the sense that they fully recharge you in one single pack, especially given the insane regen amount we already have, but that’s for another topic :P), staying on full would be considered more risky as well, as you’re likely not to have 200 bullets left after a full spawn duration.


(eiM) #15

100% for it.


(Rex) #16

Does it really make sense with so many different weapons? If there will be restrictions on picking certain weapons up, how likely is the chance that you are able to pick up your weapon by the variety of mercs we will have?


(INF3RN0) #17

Main weapons are currently just in a few categories really- Sniper, Heavy, Rifle, SMG. Since there’s planned multi-weapon loadouts it’s quite possible most mercs can use dropped weapons within their category range without becoming OP. It’s also actually a good way to allow people to play test weapons on other mercs they don’t yet have and may decide to purchase after using their weapon.


(trickykungfu) #18

[QUOTE=INF3RN0;468416]Having given it some thought, I’m not entirely sure why we couldn’t have weapon pickups as part of the game. It could be quite interesting, and also be a good way to draw in players that expect it as a feature. There would need to be some limitations for certain characters of course and the entire system itself, but a lot of weapons would definitely be balanced alternatives for any character.

There are definitely some reasons why it could be very bad, but really only under certain conditions. Weapon pickups could diminish the FOPS role, heighten rambo play, reduce secondary weapon use, and possibly cause a class to suddenly become OP. All these things could be easily avoided though.

So why do I think weapon pickups would be a good idea? It’s quite possible to consistently achieve kill streaks of atleast 3 players with all weapons before a reload. Allowing for weapon pickups would allow an alternative to reloading and let a player continue their momentum. You could restrict certain weapon type pickups to specific characters. Picked up weapons could only have half a clip on pickup and require resupply for example, meaning that you might be able to pull off an extra kill per pickup if you landed every bullet. Pickup itself would have to be fairly fast, but could definitely involve a very short animation to allow an opponent to catch you off guard for an instant. The secondary weapon would still be very useful for situations where you couldn’t pickup a weapon, and even so might be a more reliable choice most times. I just see a well done weapon pickup mechanic making the game feel a bit more interesting and fast paced, and if implemented conservatively not hurting the game.[/QUOTE]

Very bad Idea 4 Medics with Fielop Weapons…


(INF3RN0) #19

Guessing google translate didn’t work.


(Violator) #20

I’m for this providing there is no cross-class weapon pollution (i.e. no meds with miniguns).