weapon pickups in mp


(damocles) #1

Okay, so I know you can place weapons for pickup in mp and by triggering them they appear. The problem is, they seem to only appear if their bounding box is not intersecting any brushwork. This is a problem as I want to have some guns on a rack, but they refuse to appear because the sides of the rack intersect the bounding boxes (by a little bit) causing them not to spawn. Is there any way round this?

I already tried making the rack a func_static that spawns in half a second after the weapons do, but no luck there :banghead:


(Ghast) #2

Did you try copy & paste from one of the example .maps? Either mp_base or mp_beach, I’ve not heard of any bounding box problems??? I’ve got pick-ups sitting on barrel lids sitting on barrel models, bounding boxes nested even, all working w/o problems, its SP, but your problem is new to me???


(damocles) #3

I can lay them on top of things no problem, I just can’t stand them up in a weapons rack. That blue box you get in radiant for a weapon pickup, I find that if the sides of that box intersect brushwork the weapons don’t show up.


(Ghast) #4

well, some of the weapon/health pickup animations are weird things, wasted some time with the wall health, just a guess that since rotating is out, have to use instead a weapon in rack model??? with suspended checked, if one is available for MP???

Just putting a clip in a locker seemed to require extra scripting??? I do remember some debate about a health ray, and that MPs have additional scripting requirements???

You probably tried spawning it above the rack and letting drop down into it???


(damocles) #5

Yeah I tried letting it drop on to, but I can’t get it to drop. It just hangs in the air with or without suspended on.

You don’t need to rotate the mp40/thompson, it has a stand key that if set to 2 will make it adopt a standing position.

It’s looking like I’ll just have to line them up against the wall or something :frowning: