Weapon_only_clip ?


(Jeppa) #1

Is it possible to get a weaponclip working that ONLY clips weaponfire and NOT the player?


(hummer) #2

So… a space where a player can move through, but not bullets, grenades, panzers and such? Seems a bit strange too me… what are you using this for?


(Jeppa) #3

I made a REAL big map … :slight_smile: and the Mod that it is for has a bug that crashes the server when shooting too far…
In another Map i just want to have a Spam-Protection in a special area…


(onu) #4

Weap_Clip doesn’t work?


(Jeppa) #5

WeapClip clips both … player too…


(U.S.S. Speed) #6

It does exist… In Elite Force. :slight_smile:

I’m making a map which some area are “Weapons Free Zone”

Which you can move throw it, but when you show, nothing go out of your gun.

In EF, the shader is common/shot_clip or something like that.


(Matt) #7

You could fake it with a weap clip that disappears like a door when you walk through it… It’d be hard to set up correctly though.


(Matt) #8

You could fake it with a weap clip that disappears like a door when you walk through it… It’d be hard to set up correctly though.


(Jeppa) #9

You could fake it with a weap clip that disappears like a door when you walk through it… It’d be hard to set up correctly though.

That is exactly waht i did now! and it works like perfect :slight_smile:

First i thought 'bout a teleporter/portal to “walk through”…
But a fast door (making some noise :frowning: ) or an even better switchable funk_wall (q3f-entity) was the solution! :slight_smile:


(onu) #10

func_wall toggles?!


(Jeppa) #11

I used a trigger_multiple to set it to disabled (invisible and nonsolid) and back to inactive (visible and solid).
the func_wall has weapon-clip as texture.