Is it possible to get a weaponclip working that ONLY clips weaponfire and NOT the player?
Weapon_only_clip ?
So… a space where a player can move through, but not bullets, grenades, panzers and such? Seems a bit strange too me… what are you using this for?
I made a REAL big map …
and the Mod that it is for has a bug that crashes the server when shooting too far…
In another Map i just want to have a Spam-Protection in a special area…
It does exist… In Elite Force. 
I’m making a map which some area are “Weapons Free Zone”
Which you can move throw it, but when you show, nothing go out of your gun.
In EF, the shader is common/shot_clip or something like that.
You could fake it with a weap clip that disappears like a door when you walk through it… It’d be hard to set up correctly though.
You could fake it with a weap clip that disappears like a door when you walk through it… It’d be hard to set up correctly though.
You could fake it with a weap clip that disappears like a door when you walk through it… It’d be hard to set up correctly though.
That is exactly waht i did now! and it works like perfect 
First i thought 'bout a teleporter/portal to “walk through”…
But a fast door (making some noise
) or an even better switchable funk_wall (q3f-entity) was the solution! 
I used a trigger_multiple to set it to disabled (invisible and nonsolid) and back to inactive (visible and solid).
the func_wall has weapon-clip as texture.