Weapon mods in high rarity load out cards


(Apofenas) #1

Hello.

Starting with standard load out, every next stage you get extra augment untill you reach Bronze. So Bronze and Lead load out differ a lot. But all load outs of higher rarity only give you cosmetic. I find it somewhat weird when you may just take bronze load out with more prefered augments and weapons instead of for example gold one.

I suggest to add weapon mods. So Silver would have one weapon mod on primary; Gold one on primary and one on secondary; Cobalt/Obsidian/Dickens would have 2 on primary and one on secondary.

Each primary weapon should have 3 weapon mods and their combination should differ based on merc class. I’ll use SMG-9 as an example:

Nader’s one would get increaced magazine and muzzle brake
Bushwhacker’s - muzzle brake and holografic sight
Sawbones’ - holografic sight and increaced magazine

Each weapon mod gives advantages and disadvantages.

Holografic sight - better zoom when you aim, but worse accuracy when you don’t
Muzzle brake - less recoil, but a bit worse damage
Increaced mag - more ammo in mag, but slower reload
And bigger speed penalty for every weapon by default.
Having disadvantages means you may want to remove some mods.

This could make higher rarity load out really better than lower rarity and randomize same weapons for different classes.

So, what do you think?


(nokiII) #2

Are you stupid?


(PleasantWheat) #3

ahhhh yiiiiiis make the game pay-to-win sounds guuuuuuuuuuuuuuuuud.

But in all seriousness this is a bad idea, a lot of people are very happy with the business model that is currently in place and adding extra benefits to higher tier cards breaks balance. And puts other, newer players at a significant dis-advantage. The reason Bronze cards are just as powerful as cobalts is to allow easy access to the bronze cards easily (a few hours of gameplay and some trade-ups and voila) so that players can compete. The higher tier cards are for people who have money to spend and/or want to show off their e-peen.


(Apofenas) #4

A very constructive answer.

[quote=“PleasantWheat;143805”]ahhhh yiiiiiis make the game pay-to-win sounds guuuuuuuuuuuuuuuuud.

But in all seriousness this is a bad idea, a lot of people are very happy with the business model that is currently in place and adding extra benefits to higher tier cards breaks balance. And puts other, newer players at a significant dis-advantage. The reason Bronze cards are just as powerful as cobalts is to allow easy access to the bronze cards easily (a few hours of gameplay and some trade-ups and voila) so that players can compete. The higher tier cards are for people who have money to spend and/or want to show off their e-peen.[/quote]

Since when it would make pay-to-win?

Free cases drop and ability to buy ones for in-game credits would not make that happen. If i’m not mistaken, i got my first gold in like 30-40 hours of game and by that time i aimed for getting new merc instead of getting higher tier load outs. I left almost untouched first 3 of my gold load outs just cause i didn’t like weapons in them. Interesting, how many people ignore their high rarity Stoker/Thunder with Stark over bronze with Timik?

Yes, that may increace money from selling cases, but i doubt it’s going to be a very big difference.

As for advantages it can provide, I suggested to make these weapon mods to trade advantage in one area for a sufficient disadvantage in other area. It is like quick draw/drilled augment, but for a specific weapon and a drawback.


(PleasantWheat) #5
  1. The drop rate for anything above lead in equipment cases is pathetic, so there is no reasonable chance for people to attain them that way when elite cases would have a guaranteed mod of some variety. (timik is for plebs who cant aim XD stark master race bby)

  2. The real money cases are already pretty effing expensive already, if they increased the price i doubt SD would make half as much as they do now. (Insert slippery slope argument here)

  3. Yes i agree that having drawbacks to advantages is fairly balanced but then again even WITH the disadvantage you do get a slight edge. Im probably going to word this like arse but stick with me for a tad. ANY sort of advantage that a player has over another is going to cause upset, even with drawbacks, ESPECIALLY since the mods you want to implement are stacked towards the pricey/time consumy end of the loadout cards. New players are going to rage quit the game because they keep getting #rekt by people with (to them) “op” stuff they cant access. Thats why what we have now is so potent. Bronze cards which only take a few hours of play to get are as powerful as the ones veterans have, having veteran players and wallet warriors have even the slightest advantage will cause a massive uproar. (I miss-spoke when i said pay-to-win, I meant percieved as PTW)

Personally im not against having mods on guns but DB is more of an arena shooter that an arcade shooter and it doesn’t really make sense to complicate what we have even more, everyone gets the same guns, everyone has to rely on skill, not small advantages in certain situations.


(Frogteam) #6

An interesting idea, unfortunately Splash Damage has put quite a bit of effort towards pushing: “Loadouts above Bronze aren’t any different or better, please don’t rage quit because the guy with cobalt keeps killing you, we swear he’s no different from you, please don’t quit”.

This is a real Signature.


(gg2ez) #7

What’s wrong with having loadouts of a higher rarity only cosmetic? Your idea basically takes away from the fact that the advantage belongs to skill, not luck.


(Apofenas) #8

Well, what’s the point to trade up higher than Bronze? You may go for the cosmetic, but than you may not even use new load out because:

  1. you dislike weapon or augment you got
  2. you can pretty easily get desired load out of bronze rarity

(gg2ez) #9

Well, what’s the point to trade up higher than Bronze? You may go for the cosmetic, but than you may not even use new load out because:

  1. you dislike weapon or augment you got
  2. you can pretty easily get desired load out of bronze rarity
    [/quote]

Well tough-titties buddy. If you don’t like your card, you try again. That’s how RNG in this game works. You don’t do it because you want an advantage, you do it because rarer cards are regarded as more valuable, there is no point other than that and thank God there isn’t. Without silly little things like “weapon mods”, everyone gets a fair fight.


(solace_) #10

If the modifications to the weapons are changing the weapons, I think that would only serve to mess up the loadout system even more by making some cards more desirable and some cards unusable.

And anyway, only putting them on silver or higher? ONE silver card requires 4 bronze cards which is a huge amount of the RNG dropped cases considering that 80% of dropped cards are of lead rarity. ONE gold card is what? 5 silvers I believe? that would be absolutely ridiculous for a huge amount of players who don’t put any money into this game.

That means that a huge portion of people who do not buy elite cases would never benefit from this system meaning that people who do pay for elite cases could gain an advantage over those who dont.

Attachments would need to be implemented very differently if they were to work and be fair for everyone who plays the game.


(BananaSlug) #11

p2w you say?


(watsyurdeal) #12

Well, what’s the point to trade up higher than Bronze? You may go for the cosmetic, but than you may not even use new load out because:

  1. you dislike weapon or augment you got
  2. you can pretty easily get desired load out of bronze rarity
    [/quote]

And your solution would just make it WORSE not better

Cause then you have to worry about having the muzzle you want, the sight you want, etc.

More RNG on top of more RNG = fuck this game


(NexDroid) #13

Well… no. What we need is more like implented mods by basic, like red dot for Grandeur and Dreiss. Some silencers should be nice in case, that they wouldnt do anything else than silence… We dont need anything like recoil supressors, holo scopes or anything like that. Well it would be cool to shoot straight with sniper rifle without needing to aim via scope. But now trading up is only cosmetic and i think it should stay like that.

So mods for everyone or no mods at all.


(Amerika) #14

SD had a pretty strict policy of making sure nothing is p2w or even looks p2w. Your suggestion very much hints at p2w. DB unfairly got the “p2w” reputation early on due to people like Angry Joe producing “Angry” videos using false information for his own profit. The devs have worked hard to remove that bad reputation and have done a pretty good job IMO.

I am not a fan of the current loadout system but I want it changed to give everyone more choice and more in-game only unlocks and not more power or pay only extra choices.


(LifeupOmega) #15

No.


(sgtCrookyGrin) #16

Dude, this concept is almost border line P2W, the concept of getting gear that not only improves your gameplay is also only on the loadout cards of higher rarity is already P2W in all respects. The lead cases will almost never land you good stuff, you will need hours of hours of time to even get actual cards above the lead rarity, to give an example. You need 864 lead loadouts to get a cobalt, that is 2600 games if every case gave you a lead (which is a very high chance), and in that entire time you will get 2-3 cobalts luckily, but you wont even have a high chance at getting the cobalt you want because there are soo many mercs and different loadouts that the chances are slim to none. I am fucking lucky that I even have the 383 Gold Sparks and BL81 Bushwhacker in Cobalt, and that loadout has the Blishlock and I’m lucky I can play with that gun. Now forcing new players into situations like these gives them 2 options now.

  1. Pay money to compete against veterans
    or
  2. Quit

P2W is one of worst ways to hurt a game if not the worst way, it makes the game lose its potential to gain any new players and thus hurts the community, because of this the people who P2W will have little to no reason to play this game if no one is playing and will stop supporting the game, and now the DEVs will have no income to improve the game. This process can be explained better by Extra Credits and I’m sure you might have seen it too since they are famous game consultants. But that’s why SD doesn’t want a P2W model, they hated it when Angry Joe let his stubborn opinions about the game (that weren’t even accurate) and try their best to make the game balanced for the new comer and veteran, this game is skill based and adding something that is not easy to get for the new player that can improve gameplay without payment is clearly P2W.


(SirMurder) #17

[quote=“sgtCrookyGrin;145683”]Dude, this concept is almost border line P2W, the concept of getting gear that not only improves your gameplay is also only on the loadout cards of higher rarity is already P2W in all respects. The lead cases will almost never land you good stuff, you will need hours of hours of time to even get actual cards above the lead rarity, to give an example. You need 864 lead loadouts to get a cobalt, that is 2600 games if every case gave you a lead (which is a very high chance), and in that entire time you will get 2-3 cobalts luckily, but you wont even have a high chance at getting the cobalt you want because there are soo many mercs and different loadouts that the chances are slim to none. I am fucking lucky that I even have the 383 Gold Sparks and BL81 Bushwhacker in Cobalt, and that loadout has the Blishlock and I’m lucky I can play with that gun. Now forcing new players into situations like these gives them 2 options now.

  1. Pay money to compete against veterans
    or
  2. Quit

P2W is one of worst ways to hurt a game if not the worst way, it makes the game lose its potential to gain any new players and thus hurts the community, because of this the people who P2W will have little to no reason to play this game if no one is playing and will stop supporting the game, and now the DEVs will have no income to improve the game. This process can be explained better by Extra Credits and I’m sure you might have seen it too since they are famous game consultants. But that’s why SD doesn’t want a P2W model, they hated it when Angry Joe let his stubborn opinions about the game (that weren’t even accurate) and try their best to make the game balanced for the new comer and veteran, this game is skill based and adding something that is not easy to get for the new player that can improve gameplay without payment is clearly P2W.

[/quote]

This , this this


(ProfPlump) #18

A very constructive answer.

[quote=“PleasantWheat;143805”]ahhhh yiiiiiis make the game pay-to-win sounds guuuuuuuuuuuuuuuuud.

But in all seriousness this is a bad idea, a lot of people are very happy with the business model that is currently in place and adding extra benefits to higher tier cards breaks balance. And puts other, newer players at a significant dis-advantage. The reason Bronze cards are just as powerful as cobalts is to allow easy access to the bronze cards easily (a few hours of gameplay and some trade-ups and voila) so that players can compete. The higher tier cards are for people who have money to spend and/or want to show off their e-peen.[/quote]

Since when it would make pay-to-win?

Free cases drop and ability to buy ones for in-game credits would not make that happen. If i’m not mistaken, i got my first gold in like 30-40 hours of game and by that time i aimed for getting new merc instead of getting higher tier load outs. I left almost untouched first 3 of my gold load outs just cause i didn’t like weapons in them. Interesting, how many people ignore their high rarity Stoker/Thunder with Stark over bronze with Timik?

Yes, that may increace money from selling cases, but i doubt it’s going to be a very big difference.

As for advantages it can provide, I suggested to make these weapon mods to trade advantage in one area for a sufficient disadvantage in other area. It is like quick draw/drilled augment, but for a specific weapon and a drawback.[/quote]

It would make it pay to win because in your opinion ONLY the rarest loadout rarities would be given these special mods. Something that makes Dirty Bomb NOT a pay-to-win game is that once you reach Bronze level, the loadouts stop getting any better - past that you’re only getting higher levels of swiggity swaggity colours.


(Apofenas) #19

This discussion still goes? Most posts are just a repeat of PleasantWheat’s argument, with which i have to agree.

I still think it’s not right when Cobalt and Bronze are only different with color, but whatever, i got valid arguments against my idea long ago. Can we close this thread so it doesnt trash my notify window?


(gg2ez) #20

[quote=“Apofenas;146281”]
I still think it’s not right when Cobalt and Bronze are only different with color[/quote]

Well that’s where you’re wrong, have you even been reading the comments? The fact that Bronze to Cobalt is purely a cosmetic upgrade is what keeps the game a skill-based FPS instead if a luck-based P2W.