Hello.
Starting with standard load out, every next stage you get extra augment untill you reach Bronze. So Bronze and Lead load out differ a lot. But all load outs of higher rarity only give you cosmetic. I find it somewhat weird when you may just take bronze load out with more prefered augments and weapons instead of for example gold one.
I suggest to add weapon mods. So Silver would have one weapon mod on primary; Gold one on primary and one on secondary; Cobalt/Obsidian/Dickens would have 2 on primary and one on secondary.
Each primary weapon should have 3 weapon mods and their combination should differ based on merc class. I’ll use SMG-9 as an example:
Nader’s one would get increaced magazine and muzzle brake
Bushwhacker’s - muzzle brake and holografic sight
Sawbones’ - holografic sight and increaced magazine
Each weapon mod gives advantages and disadvantages.
Holografic sight - better zoom when you aim, but worse accuracy when you don’t
Muzzle brake - less recoil, but a bit worse damage
Increaced mag - more ammo in mag, but slower reload
And bigger speed penalty for every weapon by default.
Having disadvantages means you may want to remove some mods.
This could make higher rarity load out really better than lower rarity and randomize same weapons for different classes.
So, what do you think?