WEAPON KITS


(Dr_Plantboss) #1

Weapon kits are currently too rare to be useful. I would be fine with the rarity if it let you pick the exact card, but currently (as most of you probably know) they only let you pick your primary.]

If weapon kits let me pick the exact loadout that I want, here are some new things I propose:

Weapon kits do not let you pick skin, only card. So, if you pick a 383 Sparks in Gold, you have a 1/3 chance of getting the skin you want.

  • 1 weapon kit for a Bronze
  • 5 weapon kits for a Silver
  • 20 weapon kits for a gold
  • 60 weapon kits for a Cobalt

This would make collecting weapon kits to get a Cobalt worthwhile.

THE FOLLOWING PARAGRAPH CONTAINS BACKSTORY | YOU MAY SKIP

Since I don’t care enough about a cobalt to spend 50,000 credits on one, I’m just sticking to bronzes. However, I take any weapon kits I get to make a silver, since I still would want to use them. This leads into this argument saying that…

IF I COULD PICK MY CARD, I WOULD PAY MORE THAN 54 WEAPON KITS!

However, as a counter:

IF I PAID LESS, I WOULD ACTUALLY CARE

And that’s a the bottom line, down there, beneath this one.

REDUCE THE COST, OR MAKE THE COST WORTH IT


(Xyfurion) #2

I’ve agreed since the beginning that the prices were too steep as well as, with the new crafting system, gold and silver cards were pretty much worthless. Progression is gone. You don’t need to make gold cards to get a cobalt.
If weapon kits were made readily available and if the fragment costs were cheaper and if I get more fragments from my cards and if store prices were cheaper, I would like the crafting system. I may be asking for too much though

All in all, crafting is very controversial and will always be so.


(enigmaplatypus) #3

i agree completely. weapon kits are more rare than unicorns. you have a better change of stepping outside and seeing a unicorn than you do of getting enough of these things to craft a cobalt.

i can safely say say that with the exception of the coming week long event i will never craft cobalt’s or golds. if their goal was to make cobalt’s even more rare, i think they achieved it :frowning: i’m not spending so much time and effort to get a silly blue skin (even though i love the skin design and the color). i think the only cards that are even worth it anymore are bronzes and the occasional silver. because they are at a reasonable cost (both credit and fragment). i used to love progressing and trading up cards and getting surprised when great ones fell my way. now i dread crafting. it is not rewarding, its frustrating, fills you with regrets, and just makes you feel bitter towards the game. I would rather buy 50 cases from the store than try and craft a single cobalt. yeah that may seem weird but it’s more rewarding and you have a better chance of getting a good card (or so it feels). i recycled over 500 cards when the system came out (just to try it out), i barely got half way to a cobalt before i gave up. the only thing we can really do though is just settle for bronze/silver and try not to dwell on it :slight_smile: anger is bitter and leaves a bad taste in your mouth, better to forget or ignore, rather than be angry :slight_smile:


(hoyes) #4

There really needs to be more ways to get weapon kits. I am fine with the 1/3 chance, as it is better than what we had before, but in turn weapon kits need to be made available to buy with either in game credits/real money. Then reduce the price of them for gold and cobalt. 5 weapon kits for gold, 20 weapon kits for cobalt. This along with reduce costs of both fragments and credits (by ~20%) would be great for the crafting system and would see it being a viable and accepted replacement tp the previous trade up one.Though progression is not as obvious, getting the weapon you want is more rewarding than a chance to get the worst weapon for said merc.


(frostyvampire) #5

But what about trading between players (when/if it’s introduced)?

Removing RNG completely would destroy the economy.
If you could choose what csgo knife you unbox when you unbox a knife, Karambit Ruby would be less rare than a Gut Knife Safari Mesh which will lead to Karambit Ruby being really cheap and instead of 2,000$ it would cost less than 100$.

RNG is needed to keep it balanced. I don’t care about bronzes but golds and cobalts MUST have RNG in them. If you can’t accept RNG and too scared to get a bad card, use bronzes because even if you fail at getting the card you want, you barely lose anything.

I myself tried to make a cobalt FEL-IX Aimee card 4 times. My first 3 attempts gave me G52 but on the 4th attempt when I finally got a FEL-IX it was F51 which is the worst FEL-IX card out of the 3. But I’m not mad (but it is annoying though) and I know that if I could get F82 in all 4 attempts, when trading comes out F82 would be worth nothing.
Since I failed and didn’t get it, I will now want to buy it when trading comes out. And I will probably have to pay at least 20$ for it because some lucky person got it first try.

Guys please think about the economy. If you get to choose the card you want then I highly doubt trading will EVER be introduced and those who have a bunch of cobalts sitting in their inventory won’t be able to sell them when they quit.


(Dr_Plantboss) #6

[quote=“FrostyVampire;199843”]But what about trading between players (when/if it’s introduced)?
If you can’t accept RNG and too scared to get a bad card, use bronzes because even if you fail at getting the card you want, you barely lose anything.
[/quote]

Now, look at this:

Yeah…

As for thinking about the game economy, well… Trading probably won’t be out for a while yet. This doesn’t warrant making cards easy to get until then, but at the very least we should reduce the amount of kits needed to pick just the primary weapon.

And about the people who have already used kits on cards?
Splash Damage obviously doesn’t give a f*** about players!

And as evidence, how about devaluing golds, and increasing drop rates from cases, included P2P ones…


(The_N00Ba) #7

so… to me this seems off topic but… can some one explain to me why golds and I guess silvers as well have been devalued?


(Dr_Plantboss) #8

@The_N00B Because now you don’t have to make a silver or a gold to get a cobalt. If you have 1334 leads, you can go straight to cobalt.


(Cletus_VanDamme) #9

Step 1. Reduce the amount of credits / fragments / crafting kits / weapon kits needed for each transaction.

Step 2. Add paint kits to the store / arsenal crates etc. They’re used to either choose what skin you want when crafting or simply applied to an existing card.

Step 3. Allow cu$tomers to use additional weapon kits when crafting to also select a secondary weapon, essentially allowing them to select the card that they want, if they put in the time / effort / cash.

crafting = fixed.


(The_N00Ba) #10

So how exactly does only recycling leads to make a cobalt card in the crafting system devalue Silvers and Golds?

The Leads recycled to make a cobalt end up becoming unimportant. How is that different from the golds traded up to make a cobalt in the trade up system or the silvers traded up to make the golds?

No player is required to only recycle leads in the crafting system to make any card rarity. A player also has the option of recycling only irons, only Bronzes, only Silvers, only Golds, and even only Cobalts. Plus on top of that the player can recycle any combination of card rarities to craft just about every card rarity. Some recycle combinations are more efficient than others.

So with this in mind I am still having trouble understanding why it is effectively being stated that the crafting system devalues Silvers and Golds. Silvers and Golds can still be used to make Cobalts. It is the player’s choice to do so. You just now have the option to choose to not spend additional time, and credits making them as was required in the trade up system.

So what am I missing here. I am actually curious.


(Dr_Plantboss) #11

@grumpyBull YES! F****** YES!

@The_N00B Ok, I’ll rephrase my earlier statement: Silvers and Golds are devalued because there isn’t any reason to craft them. (Except a little bit with Silvers) But Cobalts, on the other hand are now easier to get. (Cobalts also have sort of been devalued) What I said about the Lead cards was a reference point.

So summarize: Silvers and Gold are made worthless because Cobalts are so much easier to get.