Weapon damage test !


(Eox) #1

So, I managed to find a friend to make weapon damage tests with. Thanks to an unknown deity nobody went on the server to spoil everything. And we recorded information on the following weapons :

IMPORTANT : all of those information are based on one mouse click. So indicated damage is the damage done by one shot of the weapon, with the exception of burst fire weapons (but we couldn’t try those anyway. None of us had Arty). All our tests where done considering shots on the body at point blank. To have damage on headshots, multiply the damage value by two.

Shotguns :
Reimburg 7 : 99 (96 during the test)
Hollunds : 99 (98 during the test)

All shotguns seems to have a fixed star shaped pattern of 11 bullets. This means that shotguns would deal around 9 damage per pellets (this is the closest we have from the in game results, as neither 98 or 96 can be divided by 11). You can consider that the damage dealth by one shotgun blast is 99 damage.

SMGs :
Blishlok : 18
SMG9 : 12

Assault Rifles/Machine guns :
K-121 : 18
M16 : 14
Timik-47 : 18

Carbines :
Dreiss AR : 25

Pistols :
DE.50 : 20
Simeon. 357 : 20
Caulden : 19
Selbstadt .40 : 15
Smjüth & Whetsman .40 : 27 (Wow ! What the hell man, this is just more than every other secondaries.)

Machine pistol :
Tolen MP : 9
MP400 : 11

Melee :
Cricket Bat
-> Light : 55
-> Heavt : 80

Beckhill Combat Knife :
-> Light : 40
-> Heavy : 80

Stilnotto Stiletto :
-> Light : 35
-> Heavy : at least 90 (one shot proxy). We forgot to try on a bulkier merc.

Misc :
Defibrillator : 44, up to 100 when fully charged.
Turret : 20
Throwing knife : seems to deal 50, even on headshots.

IMPORTANT : Falloff IS a thing in dirty bomb ! Expect your damage output to be lowered at greater distance !

What we still need to try :
-> Sniper rifles.
-> Burst weapons.
-> Maybe a couple of automatic weapons. Like the Holchfir SMG.

I also need to find out the rate of fire of every weapons, so I can calculate the DPS of every single one.


(humaneBerry) #2

At what range was this tested? Point blank? Is there damage dropoff further away?


(Eox) #3

Everything was done at point blank. We forgot to try if there was damage falloff though.


(son!) #4

thanks for taking the time doing this and letting people know what you’ve found.


(Eox) #5

I still need a bunch of information, especially about sniper rifles and burst fire weapons. If you have anything, tell me. :slight_smile:


(irishrOy) #6

Test the Smjit and Whetsman .40 :smiley:

pls pls pls :wink:


(Eox) #7

[quote=“irishroy;11156”]Test the Smjit and Whetsman .40 :smiley:

pls pls pls ;)[/quote]

Unfortunately, I have no loadout cards with those weapons. :confused:

Gotta buy some cases.


(Eox) #8

I managed to get the Smjuth and Whetsman .40, and Selbstadt .40, and some more things about shotguns. I upload the data I got right now.


(steamingIntern) #9

I got a .40, it rocks :smiley:


(irishrOy) #10

Yes! :smiley:
But I’m not very surprised, since this weapon looks and feels like the pistol with the highest dmg in the game.
27.


(syku) #11

https://docs.google.com/spreadsheets/d/1yYDiX77THpjA-hImu2eRLio-ayOvGnDEeorZgHAieVQ/edit#gid=0 you can use this if you want to, some weapons may be outdated but it has to really good information.
PS there is a stats sheet at the bottom you can look at aswell.


(Eox) #12

[quote=“syku;11579”]https://docs.google.com/spreadsheets/d/1yYDiX77THpjA-hImu2eRLio-ayOvGnDEeorZgHAieVQ/edit#gid=0 you can use this if you want to, some weapons may be outdated but it has to really good information.
PS there is a stats sheet at the bottom you can look at aswell.[/quote]

What is this ? Numbers are always identic in the same column and I don’t know what they means at all. Well, there’s still that “accuracy” thing but it’s always set to 100%


(syku) #13

[quote=“Eox;11588”][quote=“syku;11579”]https://docs.google.com/spreadsheets/d/1yYDiX77THpjA-hImu2eRLio-ayOvGnDEeorZgHAieVQ/edit#gid=0 you can use this if you want to, some weapons may be outdated but it has to really good information.
PS there is a stats sheet at the bottom you can look at aswell.[/quote]

What is this ? Numbers are always identic in the same column and I don’t know what they means at all. Well, there’s still that “accuracy” thing but it’s always set to 100%

[/quote]

the spreadsheet itself should be self explanatory, top left where it says “return type” you can chose what type of information it should display, “state at tend of combat” is whether the return type should include the time it take to reload or not, and weapons catagory is what type of weapons you want to look at, the accuracy is how many bullets you hit.
Also there is a stats sheet at the bottom you can look at, add me on steam syku91 if you want further explanation.


(Eox) #14

Is your file up to date now ? I think I could use the ttk thing to calculate the DPS of each weapons, but I have to make sure that the file is up to date.


(syku) #15

Some of the weapons are updated some are not, i don’t know which is which, you will have to find that out yourself, however the “stats” sheet has body and head dps in it for all the weapons, the biggest problem is that the developers are not listing all the changes for all the weapons.


(KangaJoo) #16

I wonder if any of the computer savvy guys around here will be able to figure out the exact stats (damage, accuracy, recoil, damage dropoff, etc.) based off the game files like the guys at symthic do for BF and CoD. Although the devs really should just list all of the stats ingame so people don’t have to go to ridiculous lengths just to figure out basic info about their weapons.


(syku) #17

That’s what i did to make the spreadsheet, but right now i don’t know how to do it anymore(they fixed my method)


(Eox) #18

Small update ! Added Dreiss AR’s damage per bullet value to the list : 25 damage ! It hits like a truck.