So, I managed to find a friend to make weapon damage tests with. Thanks to an unknown deity nobody went on the server to spoil everything. And we recorded information on the following weapons :
IMPORTANT : all of those information are based on one mouse click. So indicated damage is the damage done by one shot of the weapon, with the exception of burst fire weapons (but we couldn’t try those anyway. None of us had Arty). All our tests where done considering shots on the body at point blank. To have damage on headshots, multiply the damage value by two.
Shotguns :
Reimburg 7 : 99 (96 during the test)
Hollunds : 99 (98 during the test)
All shotguns seems to have a fixed star shaped pattern of 11 bullets. This means that shotguns would deal around 9 damage per pellets (this is the closest we have from the in game results, as neither 98 or 96 can be divided by 11). You can consider that the damage dealth by one shotgun blast is 99 damage.
SMGs :
Blishlok : 18
SMG9 : 12
Assault Rifles/Machine guns :
K-121 : 18
M16 : 14
Timik-47 : 18
Carbines :
Dreiss AR : 25
Pistols :
DE.50 : 20
Simeon. 357 : 20
Caulden : 19
Selbstadt .40 : 15
Smjüth & Whetsman .40 : 27 (Wow ! What the hell man, this is just more than every other secondaries.)
Machine pistol :
Tolen MP : 9
MP400 : 11
Melee :
Cricket Bat
-> Light : 55
-> Heavt : 80
Beckhill Combat Knife :
-> Light : 40
-> Heavy : 80
Stilnotto Stiletto :
-> Light : 35
-> Heavy : at least 90 (one shot proxy). We forgot to try on a bulkier merc.
Misc :
Defibrillator : 44, up to 100 when fully charged.
Turret : 20
Throwing knife : seems to deal 50, even on headshots.
IMPORTANT : Falloff IS a thing in dirty bomb ! Expect your damage output to be lowered at greater distance !
What we still need to try :
-> Sniper rifles.
-> Burst weapons.
-> Maybe a couple of automatic weapons. Like the Holchfir SMG.
I also need to find out the rate of fire of every weapons, so I can calculate the DPS of every single one.



