[QUOTE=Humate;473285]The idea essentially was on one level for fun, but mainly to remove or minimize the skill differential to see how these class compositions would work practically. Strict styles or roles, wouldnt be needed to figure out how these compositions would stack against each other, although that could be tested as well.
And yes there are other players that could play in such a match… :)[/QUOTE]
I’ve found the drafts to usually give fairly good insight. The better aimers tend to always top frag regardless of the class, but more often you see them playing soldier or fops just because they can do more with them. You can indeed do better solo with both of those classes at any skill level for obvious reasons, but trying to empower every player to have the highest solo kill potential doesn’t seem to work out well. Your always taking damage and always losing ammo in Xt, which is why a medic that puts healing before top fragging first for example makes a huge difference. I’ve seen a lot of soldier/lt heavy comps do very poorly in a draft just because their whole team is trying to max out their kill probability. I think my usual draft team supports that statement as we have been one of the few to play compositions that we think are best for the team and not what will get each individual the most frags. Putting more effort into backing 2-3 players to out put the majority of the damage seems to be worth it and if your support players also have really great aim then you can’t ask for much more than that.
