While the character customization is of dubious value in an FPS game, I have to give kudos to SD for finally making the type of weapons customization I’ve always wanted in a game (or at least in an MP game. Hitman: Blood Money had a pretty dope system as well).
I love custom weapons… it makes me feel more like it’s my gun.
Sure other games have had accessories for weapons, but the issue I’ve always had with them is that it felt less like you were customizing and more like you were upgrading. There’s usually no tradeoff or incentive to not use a particular accessory, so eventually anyone else using that gun will end up with the same gun as yours.
so when SD makes their next game, feel free to include it again.
I’m not saying it’s perfect, so some suggestions:
More incentive to not use a front accessory. No accessory should be a viable option
Stock options (not the kind you get from a company). there should be options to remove the stock for much faster equip time with a big stability penalty. Folding stock for a small increase in equip vs small stability hit, and possibly a custom stock (the kind with adjustable cheek piece) that does the opposite (slower equip, increased stability)
Laser sights. An accuracy boost would be nice, but really I just want laser sights. Because frickin laser beams.
Internal options. this is where rapid fire should go. Actually you could do things like 3-round burst and single shot instead of having multiple weapons to fill those roles.
so… agree/disagree? Support/oppose my suggestions? let’s hear it.

