Weapon comparison


(General_Rommel) #1

There’s always a few threads about the game engine; I wanted to share something I made. Back when I was new, with limited coins, I didn’t know what to get, so I made a spreadsheet.

Yeah, I’m a nerd, love this game, and love crunching numbers.

Of course now, because I play so much, getting coins turned out to be easy, and I have multiples of my favourites, but here it is:

SP = Squad Points
D/C = Damage Rating / Energy Cost ratio. Dependant on the DAM rating, which I’m sure will be controversial to some (more on this later).
NRG = Energy Cost per fire
DAM = Damage rating.

A few caveats on DAM. This is subjective; I anticipate flames. The game designers did this already, but I felt it wasn’t true-to-live. Likely, it simply isn’t true to my personal play style, and I understand its going to be different for a lot of people.

What I did was basically take the average of the ranges (and therefore damage) the gun “usually” gets in the game (if it does at all). I intentionally “ignored” ranges I thought were difficult to get, in comparison to other guns and their ranges.

For example, I ignored the HMG’s damage from 1-3 squares, on the basis of personal experience, that “it costs too much energy to fire, that I never get close enough, so I usually only fire from 4-5 tiles away”. Likewise for the Otto, while you often times have to fire too-close-for-comfort, you usually can manage to stay between 5-7 tiles away (otherwise you’re probably dead), so I only used those ranges.

I knew you’d disagree.

Anyway, I couldn’t paste the table in - it lost it’s formatting, so I simply took screenshots. One is sorted by D/C, and the other is sorted by SP:




(General_Rommel) #2

Oh yeah, forgot to ask… you’ll notice that I’m missing data for the HSR. I simply don’t have one.

Could somebody give me the numbers for it?


(General_Rommel) #3

Personal findings, based on biased data:

Melee, rightly so, have the best damage to energy ratio. Even the knarly knife, which explains why the first time a HW (aided by Gus, no doubt) shred you to pieces with it that first time and you went “Whaaa?.. I’m gonna try that next time”

Pound for pound, the best gun is the Botherer. Anybody surprised? Biffo is close, but only if you ignore range, which you can’t.

The Avenger seems worth it, but only if you take D/C, and range into account. If you take SP into account, it balanaces things

Electri-fryer is really good, better if not on par with the Otto, to be the best 5-PT gun, just on D/C alone. Range tips it in it’s favor, and I bet there is a significant drop in Otto usage once people start to use the Fryer. I see many players upgrading their Otto’s with Fryers, despite the huge cost

Spray n Pray finally gives medics a good weapon (but is the extra SP point over the Cockler worth it?). This still depends on what your non-medics are bringing. Why an agent would want to equip one over a Fryer/Otto though? I dunno (are you playing Favela?)

I’m sorry… the Hamjack… sucks. You maybe able to get within 3 tiles just once before you die, but was it worth it? If you got a chance to do more than that, you were kicking their ass anyway, and probably could have done the same with something else. If you really like engineer abilities (like Meagan) that’s one thing, but do you really want to use 6 SP on this, rather than a Botherer or Biffo instead?

Speaking of shotguns… it looks like I really suck with them, because I ignored close range damage. I really find I can’t, unless I’m Meagan.


(Warchest_Andy) #4

Carlito with the humble Stumpington can be REALLY good on the right maps, especially if used in conjunction with the Gus Delivery System.

I like the idea of the spreadsheets and I can see why you tried to reflect “realistic” use based on your play style. I’m not sure that I would even have embarked on something as ambitious. :slight_smile:


(General_Rommel) #5

[QUOTE=Warchest_Andy;444866]Carlito with the humble Stumpington can be REALLY good on the right maps, especially if used in conjunction with the Gus Delivery System.

I like the idea of the spreadsheets and I can see why you tried to reflect “realistic” use based on your play style. I’m not sure that I would even have embarked on something as ambitious. :)[/QUOTE]

Yeah, totally agree on melee/shotty used by a HW, aided by Gus

I did this because I felt the in-game damage ratings were… A bit off.

Examples:
Otto = 32, but does anybody have a problem getting 40 consistently with it? Before the last update it was 36 (I think) but that’s still inaccurate
HMG = 84, getting that in-game is hard. Even once. I felt that I was only able to hit with it from further away, so therefore less damage, on average use
Fryer = 46, but everyone seems to manage 53 or 51 reliably right?

Anybody got the avenger HSR data for me?