There’s always a few threads about the game engine; I wanted to share something I made. Back when I was new, with limited coins, I didn’t know what to get, so I made a spreadsheet.
Yeah, I’m a nerd, love this game, and love crunching numbers.
Of course now, because I play so much, getting coins turned out to be easy, and I have multiples of my favourites, but here it is:
SP = Squad Points
D/C = Damage Rating / Energy Cost ratio. Dependant on the DAM rating, which I’m sure will be controversial to some (more on this later).
NRG = Energy Cost per fire
DAM = Damage rating.
A few caveats on DAM. This is subjective; I anticipate flames. The game designers did this already, but I felt it wasn’t true-to-live. Likely, it simply isn’t true to my personal play style, and I understand its going to be different for a lot of people.
What I did was basically take the average of the ranges (and therefore damage) the gun “usually” gets in the game (if it does at all). I intentionally “ignored” ranges I thought were difficult to get, in comparison to other guns and their ranges.
For example, I ignored the HMG’s damage from 1-3 squares, on the basis of personal experience, that “it costs too much energy to fire, that I never get close enough, so I usually only fire from 4-5 tiles away”. Likewise for the Otto, while you often times have to fire too-close-for-comfort, you usually can manage to stay between 5-7 tiles away (otherwise you’re probably dead), so I only used those ranges.
I knew you’d disagree.
Anyway, I couldn’t paste the table in - it lost it’s formatting, so I simply took screenshots. One is sorted by D/C, and the other is sorted by SP:


