Yup,trying to get Things together. But when I try to get Allied skin and axis skin for medpack it just wont work. here’s my config:
weaponDef
{
// This basically fills out weaponInfo_t
client {
//standModel "" // weapon pickup 'stand' (do we still use this?)
pickupModel "models/multiplayer/medpack/medpack_pickup.md3"
//pickupSound "sound/misc/w_pkup.wav"
axisskin "models/multiplayer/medpack/medpack_axis.skin"
alliedskin "models/multiplayer/medpack/medpack_allied.skin"
weaponConfig "models/multiplayer/medpack/weapon.cfg"
handsModel "models/multiplayer/medpack/v_medpack_hand.md3"
//flashDlightColor 0 0 0
flashSound "sound/misc/bag_toss.wav" // supports up to 4 flash sounds
//flashEchoSound "" // supports up to 4 flash echo sounds
//lastShotSound "" // supports up to 4 last shot sounds
//readySound ""
//firingSound "" // no weapons seem to use this, basically it's a replacement hum for readysound, but then when firing
//overheatSound ""
//reloadSound ""
//reloadFastSound "" // some weapons have fast reloads due to the skill system
//spinupSound "" // sound started when fire button goes down, and stepped on when the first fire event happens
//spindownSound "" // sound called if the above is running but player doesn't follow through and fire
//switchSound "" // allow overriding of weaponswitch sound
//weaponIcon "icons/iconw_medheal_1"
weaponSelectedIcon "icons/iconw_medheal_1_select"
//missileModel ""
//missileSound ""
//missileTrailFunc "" // supports "GrenadeTrail", "RocketTrail", "PyroSmokeTrail" and "DynamiteTrail" (we REALLY want a particle system for this)
//missileDlight 0
//missileDlightColor 0 0 0 // do we still use this?
//ejectBrassFunc "" // supports "MachineGunEjectBrass" and "PanzerFaustEjectBrass"
firstPerson {
model "models/multiplayer/medpack/v_medpack.md3"
//flashModel ""
axisskin "models/multiplayer/medpack/medpack_axis.skin"
alliedskin "models/multiplayer/medpack/medpack_allied.skin"
}
thirdPerson {
model "models/multiplayer/medpack/medpack.md3"
//flashmodel ""
axisskin "models/multiplayer/medpack/medpack_axis.skin"
alliedskin "models/multiplayer/medpack/medpack_allied.skin"
}
}
}
whats wrong? is it hardcoded or what?
