[WEAPON BUG] Reloading Interruption While Sprinting Results Shorter Reload Time.


(omegaskorpion) #1

Know i know that everybody knows this bug, almost every dirty bomb player knows about this bug and uses it.
Its at this point a feature realy.

However its still a bug and this bug could be removed without taking away the short reload time.
Simple fix would be to create two separate reloads, Full and Empty mag reloads. While there is atleast one bullet in the mag the weapon reloads faster and while there is no bullets left in mag it results long reload.
Many games use this and i dont realy see reason why it should not be used in dirty bomb. Its better than using a bug (and this bug does not realy benefit the Bishlock, which is propably the only weapon that does not benefit from this bug).


(Tacobandit) #2

I don’t think this is a bug, pretty sure it’s intentional. A lot of FPS games do this (EX CS:GO, COD, Battlefield). It’s called a reload cancel.


(omegaskorpion) #3

I havent met any other game outside dirty bomb that allows faster reload by canceling the reload. (or i havent noticed it)

And yes, at this point it seems to be more like feature. However it just feels odd.

And the only thing it breaks is the reload stats. Wiki has every weapons reload stats but with this “feature” people can half that with some weapons and with some weapons they cant.
Like how i can reload the Tolem under a second while MP-400 takes slightly over second to reload with this bug, while ingame stats the MP-400 should be able to reload faster than Tolem, so this bug kinda messes up the reload stats.

Also people that have the: “reload cancers sprinting” enabled, cant use this “feature” so it hurts those players (the minority that uses it)

Still i would like to reload weapons as fast as now, so Devs could create short and long reloads to replace this “bug feature”.