weapon assignments/usages/whathaveyou


(out there) #1

i’m putting together a slightly modified et for lan parties at my house during the school year, and i’m would really like to change the weapon availabilities of the classes.
such as… perhaps no adrenaline for the medic, etc. i have several ideas, but the hardest part has been searching through the code for the pieces with info about who gets what weapons.
can someone give me some direction?


(nUllSkillZ) #2

game/bg_misc.c around line 100:


// Arnout: the new loadout for WolfXP
int weapBanksMultiPlayer[MAX_WEAP_BANKS_MP][MAX_WEAPS_IN_BANK_MP]

game/g_client.c around line 896:


/*
===========
SetWolfSpawnWeapons
===========
*/
void SetWolfSpawnWeapons( gclient_t *client )