I Created this Mod Years ago but i want to add the RTCW Animations

What are the RTCW Equivilent of “.weap Files” ??
weaponDef
{
// This basically fills out weaponInfo_t
client {
//standModel “” // weapon pickup ‘stand’ (do we still use this?)
pickupModel “models/weapons2/tesla/pu_tesla.md3”
pickupSound “sound/misc/w_pkup.wav”weaponConfig "models/weapons2/tesla/weapon.cfg" handsModel "models/weapons2/tesla/v_tesla_hand.mdc" //flashDlightColor 0 0 0 flashSound "sound/weapons/tesla/spinup.wav" // supports up to 4 flash sounds //flashEchoSound "" // supports up to 4 flash echo sounds //lastShotSound "" // supports up to 4 last shot sounds readySound "sound/weapons/tesla/ready.wav" //firingSound "" // no weapons seem to use this, basically it's a replacement hum for readysound, but then when firing //overheatSound "" //reloadSound "" //reloadFastSound "" // some weapons have fast reloads due to the skill system spinupSound "" // sound started when fire button goes down, and stepped on when the first fire event happens //spindownSound "" // sound called if the above is running but player doesn't follow through and fire //switchSound "" // allow overriding of weaponswitch sound //weaponIcon "icons/iconw_tesla_1" weaponSelectedIcon "icons/iconw_tesla_1_select" //missileModel "" //missileSound "" //missileTrailFunc "" // supports "GrenadeTrail", "RocketTrail", "PyroSmokeTrail" and "DynamiteTrail" (we REALLY want a particle system for this) //missileDlight 0 //missileDlightColor 0 0 0 // do we still use this? //ejectBrassFunc "" // supports "MachineGunEjectBrass" and "PanzerFaustEjectBrass" modModel 0 "models/weapons2/tesla/tesla_barrel.mdc" modModel 1 "models/weapons2/tesla/tesla_barrel2.mdc" firstPerson { model "models/weapons2/tesla/v_tesla.mdc" //flashModel "" // weapon building // the parts are numbered because there are some hardcoded references for some weapons to certain parts weaponLink { part 0 { tag "tag_barrel" model "models/weapons2/tesla/v_tesla_barrel.md3" } part 1 { tag "tag_barrel2" model "models/weapons2/tesla/v_tesla_barrel2.mdc" } } } thirdPerson { model "models/weapons2/tesla/tesla.mdc" flashmodel "models/weapons2/flamethrower/flamethrower_flash.mdc" }}
}
///////////////////////
//
// TESLA
//
///////////////////////
newfmt
// config file for weapon animations
// barrel barrel
// first length fps looping anim bits animated weap draw bits
// / ___/ / / / / /
// / / ______/ / / / /
// / / / ________/ / / /
// / / / / ___________/ / /
// / / / / / ___________________/ /
/// / / / / / ______________________________/
// / / / / / /
0 1 20 1 0 0 0 // IDLE1
0 1 20 1 0 0 0 // IDLE2
1 5 20 0 0 0 2 // ATTACK1
//1 6 20 0 0 0 0 // ATTACK2
//1 6 20 0 0 0 0 // ATTACK3
//0 1 20 1 0 0 2 // ATTACK1
0 1 20 1 0 0 2 // ATTACK2
0 1 20 1 0 0 2 // ATTACK3
7 5 20 0 0 0 2 // DROP
12 4 16 0 0 0 2 // RAISE
12 4 16 0 0 0 2 // RELOAD1
12 4 16 4 0 0 2 // RELOAD2
12 4 16 0 0 0 2 // RELOAD3
0 1 20 1 0 0 2 // ALTSWITCH (SA) new alt-mode switching anim
0 1 20 1 0 0 2 // ALTSWITCH (SA) new alt-mode switching anim
This is What is Written as ported from RTCW, But the Animations are not Showing in-game