weapon animations


(bacon) #1

I’m trying to give the covert ops decoy weapons that they can use when they’re disguised to help fool the enemy. But it’s not really working.
Everything works perfectly except there’s no weapon animations, or player idle animations. When the player isn’t moving it’ll continue the previous animation :frowning:
The weapon is using all of the other weapon’s media (including the .weap file).

How do I fix it?


(Sprog) #2

Have you added a new weapon to the code totally or just modified an existing weapon?

If its a new weapon then you will need to add it to the

  • wolfanim.script file

which is located in

  • mp_pak0\models\players\multi
  • mp_pak0\models\players\multi_axis

I had a problem with a new weapon which worked fine everywhere except with the player animations.
When I stood still the player kept running on the spot.
I fixed this by adding references to the new weapon in that script file.

This was for RTCW though. I havn’t started playing with ET yet though I am assuming the game files are laid out in a similar way.

hope this helps :slight_smile:


(bacon) #3

Thanks for the help, it works now :slight_smile:
The file was \animations\scripts\human_base.script


(Sprog) #4

cool :slight_smile: