WeapClip Without PlayerClip


(GameJunky) #1

hello, I am making a level for True Combat Elite. I am going to have ground level air ducts that the player can crawl through to get to another room. The problem is, the heigth of the hole has to be 39 units high while the player is only about 24 units high in the game. I have thought of a workaround, but I need help getting it to work. Once i have the duct in place, i could have a brush with a shader that blocks bullets but will let players pass through it. I tried weapclip but it clips everything. Anyone have any ideas how i would get this shader to block only bullets and grenades? (Please note that this is not for cheating purpose. I know how it sounds, but i have no plans on adding walls you can walk through. I just want to get the hole to look small enough and still be able to crawl through it)


(carnage) #2

have you tried clip shot


(GameJunky) #3

I just tried ClipChot on it’s own and it doesn’t do anything. I doesn’t block players or bullets…


(TFate) #4

I think this is impossible. Fooling with the shaders will only allow you to create non-player blocking clip that blocks nades but not bullets. That shader would look like this:

textures/common/clipmissile
{
	qer_trans 0.3
	surfaceparm clipmissile
	surfaceparm nodraw
	surfaceparm nomarks
	surfaceparm trans
}

Perhaps you could put a sliding door on the ducts. Unfortunatley this means, of course, that bullets and nades won’t be able to get in unless the door is open. :confused: