Can we also discuss Loadouts here?
Not really a bad Augment in and of itself but I’m really wonder why is failsafe in two of Arty’s loadout?
I can understand Nader, Fragger, Proxy, Fletcher, but question Arty a theoretically Thunder and Skyhammer as well.
Theoretically speaking if Thunder would have a loadout with failsafe would that mean quicker recover from a self blinding?
As for Skyhammer I know that a flare if right on top of it one takes 100 damage as for the airstrike, I’m not even sure if failsafe can help Skyhammer survive a single bomb and they’re too close together to really notice as I believe that the explosions overlap each other.
That said, Arty really takes the cake as it just seams implausible unless luring someone to it.
Loadouts are in total 9 consisting of a combination of three primaries, 3 secondaries and 3 melee weapons, yet Arty has 4 loadouts with the cricket at and Sparks 4 loadouts with the Empire-9 one seen as objectively the best due to having great medic bonuses and quick charge.
Arty on the other hand has 4 loadouts with the Stilnotto Stiletto.
Lock On mentions mines, but isn’t available to Proxy but available to Fletcher, which some say detonates his stickies faster and at one point didn’t even need to be detonated manually.
Thunder has 2 semiautomatic pistols and a revolver, unlike 3 heavy/magnum pistols Fragger, but also lacks his original 170 health (still retaining the speed aa he did have it) and doesn’t have the K-151 also available to him which would make the smaller pistol an understandable balance to his higher health and ammo capacity compared to Fragger.
Not even sure the AOE reach increase is working for Phoenix and Aura.