Well Its not nearly as bad as when they first implemented the nerf to melee but I feel its definitely playable at its current position. Although I don’t hard-stab as much as I used to, I feel its more designed for slow/immobile objects i.e. deployable or unaware enemy aiming down another sector of a map.
Though I protest Splash damages continuation to try and implement mouse sensitivity adjustments in game (used to be concussion nades, and the heavy melee swings) the only melee weapons that struggle with this is katana and kukri in my opinion, I can safely hard stab with stilletto and beckhill fine (cricket bat isn’t really needed for hard stab, its light swing is powerful enough)
I’d definately revoke the movement speed reduction to the melee weapons they added a while back though, as people simply backpedalling and shooting can easily gun you down as you actually try and kill with decency and honour with your melee weapon out…
So yeah overall I’d say the heavy attack isnt as decent as it was, but its position isnt unusuable, I feel if they were to balance melee i’d definately remove the movement speed reduction because that was just uncalled for and unecessary. if a player cant win or run away from a melee fight (easily long jump / sprint away) then they should meet the end as intended