We need more things to spend our credits on...


(Tom2160) #1

What I believe Dirty bomb needs is something us veterans can play for. Currently the majority of daily players have collected most of the mercs (or at least the ones they intended on buying) and since the new crafting system players have lost interest in trying to obtain their desired cobalt cards.

Sure I believe improved matchmaking, new maps and mercs would improve the game and give long term players another thing to keep them playing for a while; however, in the long term I don’t believe this will be enough to satisfy our constant desire on collecting new things and playing new maps.

To do this I believe SD should release something new for us to spend our credits on. As all most of us do nowadays is hoard our credits till some new event comes around for us to spend our credits on. Honestly, I’m not entirely sure on what to propose, but I believe as a community we could come up with some idea.

Anyway this is just what I thought could help the game. Leave a suggestion if you agree.


(K1X455) #2

you mean you don’t buy Equipment Cases?


(Madonna_) #3

My tought on xmas event is:
SD wants money as they are a developer house, its their job.
We have credits and cash to use on cosmetic.
Why not invest some work in a new set of loadouts? They would have gained easy cash and we would have something to spend our pile of credits/real money on.
I apprecciate the trinkets but they are just not related at all with the game and i don get why not invest the time in something else…


(GatoCommodore) #4

im level 62 and not as rich as you guys because i bought a lot of cases.


(Nail) #5

I thought playing to win was the idea behind the game


(Tom2160) #6

@K1X455 No. I refuse to spend all 200k of my stockpiled credits on cases just to receive hundreds of leads.


(Tom2160) #7

@Nail Once a player has their desired mercs and loadouts cards, they’ll have a bit of fun however, this will get boring. For example once you complete a game, you don’t usually continue playing it, do you?

For me atleast, I like to play with an incentive.


(Dagasawr) #8

[quote=“Tom;c-216570”]@Nail Once a player has their desired mercs and loadouts cards, they’ll have a bit of fun however, this will get boring. For example once you complete a game, you don’t usually continue playing it, do you?

For me atleast, I like to play with an incentive. [/quote]

do you not have the incentive to improve your skills or compete against better players? although i get that some people have the competitive spirit in them.


(Tom2160) #9

@Daga Ofcourse, I’d like to improve and play against some of the more experienced players, however the majority of them have left for other games. Additionally, I don’t mean to sound overconfident or smug, but I believe that currently I’m better than a vast majority of the DB community. I’m not saying I’m the best but min level 10’s nowadays don’t really do it for me anymore.


(GatoCommodore) #10

whats min level 20 then


(Madonna_) #11

We are just talking about the events and the problem of credits stockpiling, we have all the rest of the year to “play to win which is the idea behind the game”
Lets remove credits and cosmetic and just leave bronze card then.


(GatoCommodore) #12

We are just talking about the events and the problem of credits stockpiling, we have all the rest of the year to “play to win which is the idea behind the game”
Lets remove credits and cosmetic and just leave bronze card then.[/quote]

to be fair nail is right, but cosmetics and other extra things like trinkets adds a bit of fun into the game.

players are like your pet hamster
they need things to do, things to chew on, things to play with

it doesnt matter if you give it a hamster wheel that basically running stasis
but we also give them some seeds in daily basis.

but theres a limit on how hamster analogy works
for example unlike hamster, humans get bored

we need variation, that where event cards and limited edition trinkets come in.


(Szakalot) #13

@Nail i think teens nowadays play for different reasons.

used to be that you had the whole game from the start and would just play for fun/win/getting better and it was good.

developers realised though that stimulating brain areas normally associated with gambling and hoarding gets their players hooked up more: so we have spin-the-wheel minigames, random drops and events, level progression and unlockables.

once the new generation of gamers grows up on this collectible progression pleasure centre in the brain, playing for ‘fun’ is not good enough anymore. it feels like a waste of time compared to all the other games where the grind is appreciated.

there is hardly a game anymore that doesnt have some type of progression, rpg elements, unlockables. Hell, even if the game is ‘pure’, youre still going to have steam achievements, trading cards and all that crap.

in the end you could say that people play for different goals, and derive satisfaction from different sources. without trying to sound judgemental, games came a long way from their ‘pure’ ancestors where you played mp games for as long as you had fun, rather than some progression number telling you, you are 100% done


(Tom2160) #14

@sweetColumn Min level 20 is a challenge, but these servers are infrequently usable since they are rarely filled.


(Nail) #15

[quote=“Tom;c-216570”]@Nail Once a player has their desired mercs and loadouts cards, they’ll have a bit of fun however, this will get boring. For example once you complete a game, you don’t usually continue playing it, do you?

For me atleast, I like to play with an incentive. [/quote]

I don’t play single player shooter games, I find them rinse and repeat and utterly poop
my incentive is winning the map and improving my skills, you need shiny things, meh


(hawkeyeguy99) #16

I’d love a new set of skins and for a re-work of the crafting system. I’d come back full time to DB if they did that. Right now I’m on to other, greater things (imo) as playing DB everyday with no end goal in sight just isn’t my idea of fun. I came back for a day or two to get the trinkets, but I’ve already gotten the ones I want so I’m done… again. We just need something else to work towards or make getting cobalts and other skins worth it again.


(Nail) #17

not sure how you can make skins worth anything except through rarity, making them easier to get totally defeats that concept


(hawkeyeguy99) #18

@Nail I’m simply referring to the crafting system. It took all the fun out of getting new cards for me. I won’t go into detail, but this new system is no fun at all and I hate using it. Before I liked getting new cards with every trade up, not so much anymore.


(Chilled Sanity) #19

Boi I have an average of -23 credits dont make me slap you with a fish now.

10 if we dont count that bug


(K1X455) #20

@Tom but those Leads can be used to make fragments that can turn into C O B A L T