[quote=“Szakalot;214134”][quote=“Watsyurdeal;213654”]
And what exactly is sorting people by their aim and average kda going to do? Stacking, that’s it.
People who aren’t contributing are basically going to be fodder, and people who do well get sorted. Why are they doing well? Coincidence? Luck? Actual ability? Who knows, but a system like this would not possibly be able to quantify skill without a long track record or history of the player. And if you’re going to make a system like that this game might as well just be Ranked only.
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The game already sorts people by hidden MMR which apparently uses a combination of factors such as player level and performance from the last 25games.
My problem with it is the inconsistency of the last 25 games. It doesn’t take into account what servers people play on, whether they play with friends, etc. etc. What you end up with is a 25games-based stat that constantly fluctuates without pointing to the player’s right skill level - one size fits none.
E.g. I can play fletcher for 25 games and stomp my way through some non-minlvl servers. If i then go to a minlvl20 and start using vassili, ill be doing at best 10% of the work/score I did before.
I’m baffled as to why SD doesn’t use ALL-time stats as part of the hidden MMR rating, as a player’s performance over hundreds of hours is surely indicative of their skill.
In this context teamwork is also a skill, obviously contributing to wins. So players with high w/l ratio are very likely good teamplayers.
I just find this interpretation that its the players fault overly simplistic. We have all kinds of players in the game, and its a general consensus of everyone that balance is bad.
I generally am a try-hard pubber, and too often its either stomp/be stomped scenario. Who is to blame for this CONSTANT stomp/be stomped unbalance? I don’t see how you get from bad pub experience to ‘its the players fault’.[/quote]
To answer ALL of that, the answer is simple, cause we’d basically get Ranked. Which is what we should have alongside community servers with a browser. BUT NOOOOOOOOOOOOOOOOOOO
And I get that because ultimately it’s up to the players and the team as a whole to get their shit in gear and play correctly, no amount of match making is going to be able to guarantee a fair fight. You can have a perfectly balanced game at the start, and once it begins it’s a roll, cause one team wasn’t prepared or ready for the strat used. Come on now you know better than that.