If people wanted balanced matches so badly we’d have had a larger focus on ranked, funnily enough ranked doesn’t mean you need to tryhard, it just means you’ll actually get a rank and play against people of similar ranks and skills - which seems to be what people constantly want. Ranked also had punishments for leaving, which work for other games of a 5v5 format so why wouldn’t they work here? There’s also a forfeit vote now too if it truly goes to hell.
Expecting balance in public where anyone can play in a server regardless of skill is asinine, especially in a game like Dirty Bomb where the skill ceiling is incredibly high. Now we’re stuck with this pub culture of “drop in drop out nothing matters let’s screw over my team cause enemy has level 123 gg lol F5 > call shuffle” because SD didn’t promote ranked to be the go-to standard. Double credits means nothing because credits are ultimately worthless.
While I switch occasionally just to see if I can hold against the team that started to snowball it’s ultimately a fruitless endeavour and I’d much rather just be playing against equally skilled opponents and getting some enjoyment out of this game instead of playing in public forever.
