We need drop rates for MK cases.


(Eox) #1

I made this thread on Reddit, I’m making the same one here.

I don’t really get why SD did not feature the real drop rates on those cases. Until MK cases came in, real drop rates on every cases were featured on all of them. It was a small thing, but it gave us a really good idea of what you can expect inside those cases. But for some SD forgot the RNG values for all the MK cases. For exemple, MK III has possible drop between iron, bronze, silver, gold and cobalt ? Nice. But what are the odds ?

We need those values for the sake of transparency. People just like it when there’s no nonsense. Revealing the real drop rate of MK cases would put them back in line with other cases and make people have a better feel of what to expect. It just helps building trust between the playerbase and the dev team.


(Faraleth) #2

Personally I don’t really mind that these aren’t visible like the rest of the cases, for the sole reason that there’s no way for you to acquire them with real-world-money. They are only available through daily rewards, so there isn’t really much “need” to know what the drop-rates are in them.

Legally, SD don’t have to give the drop-rates of cases at all (just look at Overwatch - if it wasn’t for China’s publishing law on gambling, we’d still have no idea what the drop-rate for bogus shiny things were), but the fact that they do is actually a really nice bonus. :slight_smile:

Personally I’m happy with MK cases just being “X rarity or above”, with a “higher chance” of better rarities than regular cases. Knowing the odds is actually a bit of a catch-22 as well, because if FOR EXAMPLE the drop rates were as follows:

  • 70% Iron
  • 15% Bronze
  • 7.5% Silver
  • 5% Gold
  • 2.5% Cobalt

Now if you got 10 of these and got 10 irons, how would you feel? Pretty screwed out of luck, right? I’m sure everyone who’s ever bought elite cases has had that feeling before - I know I have! This is exactly why games like Overwatch DON’T publicly release drop-rates for RNG items, because people will look at the raw numbers and expect exactly what they say.

Would I like to know the drop-rates for MK cases? Sure. I just really don’t think it’s majorly required, considering you can’t buy them. They are a nice extra source of boosting players (especially new players) card collection, while making them feel just that little bit better about seeing iron, bronze and even silver+ much more often. This is why I personally don’t have a problem with it :slight_smile:


(blufflord) #3
  1. 100% lead
  2. 100% iron
  3. 100% iron
  4. 100% bronze pdp vasili

(bushyg) #4

I have a feeling that they’re embarrassingly low. I opened my last MKIV case and it was filled with leads and irons, even though the case is advertised as Bronze and above. I thought it had to be a mistake (honestly just wanted to see the reply) and submitted a ticket and got this as a response: “Drop chances varies but it is a possibility to get a lead card from that case too. There is nothing we can do.”

Compared to the easy 2,000 credits from the old daily rewards, these new rewards are a bit average and not showing the case drop rates is shady at best.


(MarsRover) #5

@Faraleth said:
Personally I don’t really mind that these aren’t visible like the rest of the cases, for the sole reason that there’s no way for you to acquire them with real-world-money. They are only available through daily rewards, so there isn’t really much “need” to know what the drop-rates are in them.

The “need” is there because these cases replaced a steady income of 1500 credits per day. I want to know if this new scheme is better or worse. I think that’s an understandable request. I can’t do that without drop rates.

@Faraleth said:
Now if you got 10 of these and got 10 irons, how would you feel?

The same as after opening any RNG case ever in this game, for the last >2 years. It’s nothing new. If anything, a gold case granting mostly Bronzes is very misleading.


(blufflord) #6

@bushyg said:
I thought it had to be a mistake (honestly just wanted to see the reply) and submitted a ticket and got this as a response: “Drop chances varies but it is a possibility to get a lead card from that case too. There is nothing we can do.”

It can’t be a possibility because @stayfreshshoe stated in the dev video that the last case will have a bronze card minimum. I didn’t see a single lead or iron in my one, so either the one you opened was received before the update or it is a bug.


(watsyurdeal) #7

What we need is those cases to have a certain standard, and remove certain rarities the higher you go. Increasing the chances you have of getting bronze, silver, or gold. I guess you don’t have to have Cobalts in there, but still, playing for 7 days in a row at specific times should at least get you an expected reward, otherwise just gimme credits.


(GatoCommodore) #8

they also havent give us javelin stats…


(Melinder) #9

@blufflord


(bushyg) #10

^That. If you slow down the clip, the lead card isn’t even there at the start lol.


(SnakekillerX) #11

@bushyg said:
^That. If you slow down the clip, the lead card isn’t even there at the start lol.

Why does that matter? It isn’t like it rotates between a select few cards anyway.
He just happened to land on a crappy card… not that the roulette thing actually means anything either.

Also I’m sure the case already knows the outcome of the case the very second you press “open” and the rest is just for show. It can just populate all the cards with random stuff, but you are still going to land on the predetermined card you would have had when you clicked open.

So if people say things like… “damn, I landed inbetween 2 cobalts wtf”, in reality, you really didn’t. You would never have gotten those cards as you had already rolled an Iron and all the other cards were just populated so you’d have something to look at.


(Melinder) #12

@SnakekillerX
The case went:
Thunder - Sawbonez - Kira - Fragger - Rhino - Sparks - Aimee - Phantom - Fletcher - Sawbonez - Proxy - Phoenix - Fragger - Aura - Proxy - Arty - Stoker - Stoker - Redeye - Proxy - Bushwacker - Bushwacker - Fletcher - Fletcher - Thunder

After this point the cycle repeated, except the Iron card had slot in between the two bolded cards above.


(SnakekillerX) #13

Hmm, interesting… okay, so it does appear to cycle through a set amount of cards visually, but the second part of what I said is still true. The card you get has nothing to do with the roulette and the other cards within that roulette are meaningless.

I did some testing just so I could explain it properly.

The card you get appears to be predetermined as soon as you receive it. You can even open it offline.

1 case to open in my barracks.
I pulled my internet connection and opened a case, it worked and I got a random sparks card.
I closed the game, turned my internet back on and restarted the game. I still had that card, and there were no cases to open left in the barracks.

I purchased a new case from the store, and this time I clicked on open, and pressed Alt+F4 before the roulette screen even appeared. I logged back in to find I had no cases to open in my inventory but I did own 1 new card. (no idea what it was).

So I think the cards are predetermined from the moment the case enters your inventory.


(bushyg) #14

Yeah thanks, I think everyone is well aware of how the cases work. It’s just overly troll. It’s showing only bronzes and silvers and randomly slots an iron card in between, giving us a funny, yet highly accurate representation of the these new case odds.


(GatoCommodore) #15

@Melinder said:
@SnakekillerX
The case went:
Thunder - Sawbonez - Kira - Fragger - Rhino - Sparks - Aimee - Phantom - Fletcher - Sawbonez - Proxy - Phoenix - Fragger - Aura - Proxy - Arty - Stoker - Stoker - Redeye - Proxy - Bushwacker - Bushwacker - Fletcher - Fletcher - Thunder

After this point the cycle repeated, except the Iron card had slot in between the two bolded cards above.

R I G G E D
I
G
G
E
D


(ThePigVomit) #16

Not rigged. Got a silver from my Mk. I case today.

RNJESUS is either with you or not.


(bgyoshi) #17

They’re free cases, it doesn’t really matter.

They’re trying to incentivize you to play every day. They aren’t trying to reward you with high quality stuff.

SD has proven to do really lazy copy/paste/edit with their new items. The Mk. I - III cases are probably normal equipment cases, except they remove the lead tier for Mk. II and put the chances on Iron, Then lowered the iron chances for Mk. III, then made Mk. IV an elite case.


(GatoCommodore) #18

@ThePigVomit said:
Not rigged. Got a silver from my Mk. I case today.

RNJESUS is either with you or not.

my first card from the very first mk.1 is a silver K-121 fragger


(ThePigVomit) #19

@GatoCommodore said:

@ThePigVomit said:
Not rigged. Got a silver from my Mk. I case today.

RNJESUS is either with you or not.

my first card from the very first mk.1 is a silver K-121 fragger

https://www.youtube.com/watch?v=kAAlEoLRuTA

Yeah, my first week run was L,L,L,I.

Second week I got a gold from my Mk. IV.

So no complaints outta me. IDGAF what the drop rate is, as long as I get at least a bronze each week. 10 case lots typically give that and IMO, giving cases in lieu of credits is OK me, as long as they produce.


(JonBongNoJovi) #20

Actually Mk I,II and III have less odds on a good card than a normal crate , thats why we see no Odd’s on whats available, at least in a normal case u can get bronze and above.

MkIII i just opened had nothing above bronze on show