We need a way to modernize rare Gen 1 loadouts to Gen 2 without RNGrinding.


(dlux) #101

BUMP to keep it on the SD radar.


(n-x) #102

(jokingShale) #103

Not all gen 2 cards have clear gen 1 equivalents, so it wouldn’t be possible to implement even if they wanted to.

Also while I understand the sentiment, this isn’t a thing that the game needs. Just get new cards, if you got nice ones the first time around you can do it again.


(neverplayseriou) #104

@jokingShale you can’t get event cards again lol


(n-x) #105

@jokingShale Nice, that you didnt even bother to read what this thread is about before posting.


(jokingShale) #106

I understood it fine, guys. My post applies perfectly if you think about it after you’ve read it.

But to reiterate: It’s impossible to modernize gen 1 cards into specific gen 2 ones, because many of them don’t have an equivalent. You got event cards before, you’ll get more in the future.


(n-x) #107

Yeah, or obsidian, or humble bundle, or alienware, or logitech…

It was already a pain in the ass to get an event card at all, not to mention a good one. But yeah, no problem. We will just get new ones, while the few good special edition cards we have add to the pile of absolute garbage special edition cards.


(dlux) #108

[quote=“jokingShale;196003”]I understood it fine, guys. My post applies perfectly if you think about it after you’ve read it.

But to reiterate: It’s impossible to modernize gen 1 cards into specific gen 2 ones, because many of them don’t have an equivalent. You got event cards before, you’ll get more in the future.[/quote]

Let me guess: You have barely any S.E. loadouts, and if you do they were free.
And now you’re telling people who got a load of useless cards (62 here), that we’ll get more…
Sure we can buy more s.e. loadouts in the future, but what about the useless cards where a lot of money was spent on…


(jokingShale) #109

[quote=“Delukz;196096”][quote=“jokingShale;196003”]I understood it fine, guys. My post applies perfectly if you think about it after you’ve read it.

But to reiterate: It’s impossible to modernize gen 1 cards into specific gen 2 ones, because many of them don’t have an equivalent. You got event cards before, you’ll get more in the future.[/quote]

Let me guess: You have barely any S.E. loadouts, and if you do they were free.
And now you’re telling people who got a load of useless cards (62 here), that we’ll get more…
Sure we can buy more s.e. loadouts in the future, but what about the useless cards where a lot of money was spent on…[/quote]

You knew perfectly well the game was still being developed when you spent that money.


(dlux) #110

[quote=“jokingShale;196099”][quote=“Delukz;196096”][quote=“jokingShale;196003”]I understood it fine, guys. My post applies perfectly if you think about it after you’ve read it.

But to reiterate: It’s impossible to modernize gen 1 cards into specific gen 2 ones, because many of them don’t have an equivalent. You got event cards before, you’ll get more in the future.[/quote]

Let me guess: You have barely any S.E. loadouts, and if you do they were free.
And now you’re telling people who got a load of useless cards (62 here), that we’ll get more…
Sure we can buy more s.e. loadouts in the future, but what about the useless cards where a lot of money was spent on…[/quote]

You knew perfectly well the game was still being developed when you spent that money.[/quote]
So because of that all the money spent on the game is okay to be thrown into the trash?
You know damn well it doesn’t work like that, and SD knows it too.


(jokingShale) #111

[quote=“Delukz;196101”]So because of that all the money spent on the game is okay to be thrown into the trash?
You know damn well it doesn’t work like that, and SD knows it too. [/quote]
It does work like that. You still have the same card you always did, it’s up to you to decide if it’s worthy of keeping or throwing into the trash. While it would be nice if SD did something for all the old cards like that, they don’t owe us anything of the sort, and considering how difficult the problem seems it’s unlikely they ever will.


(MarsRover) #112

@jokingShale I disagree with pretty much everything you said here, but I’m too tired to repeat myself. But one thing caught my attention:

[quote=“jokingShale;196183”]and considering how difficult the problem seems it’s unlikely they ever will.
[/quote]

…? Yeah you’re gonna have to explain this to me.


(jokingShale) #113

[quote=“MarsRover;196484”]@jokingShale I disagree with pretty much everything you said here, but I’m too tired to repeat myself. But one thing caught my attention:

[quote=“jokingShale;196183”]and considering how difficult the problem seems it’s unlikely they ever will.
[/quote]

…? Yeah you’re gonna have to explain this to me.[/quote]

What exactly are they supposed to do? How would you handle it?

Giving the option to update gen 1 loadouts to their gen 2 equivalents doesn’t work, because many of them don’t have clear equivalents.

Giving the option to update gen 1 loadouts to any gen 2 card doesn’t work either, because people would just use it to get their favorite card no matter what the old one was.

So what exactly do you expect?


(MarsRover) #114

[quote=“jokingShale;196596”]What exactly are they supposed to do? How would you handle it?

Giving the option to update gen 1 loadouts to their gen 2 equivalents doesn’t work, because many of them don’t have clear equivalents.
[/quote]

But some of them do, and they’re the most egregious cases - cards that are different only because augments like Cool were droppe from gen 2. This should have been in the game from day 1 of the update and should be free.

[quote=“jokingShale;196596”]Giving the option to update gen 1 loadouts to any gen 2 card doesn’t work either, because people would just use it to get their favorite card no matter what the old one was.

So what exactly do you expect?[/quote]

Add a credit cost that varies depending on similarity of cards. Restrict it to cards with the same primary, etc. Many ways to do that, but you actually need to care about the subject, not hide hoping that it will just blow over. It’s not hard, none of this is hard. Not in the technical sense. Just someone from the bookkeeping side of the business just calculated that pissing off a part of the playerbase is worth it in the long run. So all we got are noncommittal and vague declarations to placate us.

SD decided to merge cosmetics with loadouts. Then they decided to release new cards to improve balance. That was their explanation. A humble goal, no one has a problem with that.

But SD needs to own up to the consequences of their decisions. They made those decisions, they alone. By ignoring consequences they threat players like shit. That’s not the way to go.


(jokingShale) #115

This isn’t good enough. In fact, doing it like that would be worse than useless. Can you imagine how pissed off people would get if they though they weren’t being treated fairly and equally?

It has to be done to all of them, or not at all.

See, this runs into the same problem. What about the cards where the primary changed but most other things stayed the same?

Add a credit fee for getting exactly the loadout you want in any rarity other than bronze? This doesn’t sound insane to you? It would completely circumvent the RNG of the loadout system. Retroactively even. Now, I’m not personally against getting rid of the RNG, I don’t feel very attached to it, but you have to admit that the entire card economy as we know it would be instantly destroyed if they did this. After that they’d have to come up with an entire new system for keeping cards equivalently as rare as before, and it would basically be something like increasing the cost of trade ups by a factor of 15 from its already recently inflated price.

No, there are not “many ways to do it”, not unless you want to throw entire other aspects of the game into the trash.


(MarsRover) #116

It is.

But I have to give you credit, in one post you actually made more points (not valid, but still) than SD did since the beginning of this mess.

No, it doesn’t sound insane. It sounds “consumer friendly”. This is supposedly a beta test, and it’s all fine and good until a game balance change affects beta tester’s inventories. Then it’s suddenly “no sorry, can’t change that” and you seem to applaud them. Why?

I don’t understand your overall stance - you are defending SD’s position that is harmful to players. This is the time to set the precedent, otherwise in the future the playerbase will be even move screwed.

[quote=“jokingShale;196791”]It would completely circumvent the RNG of the loadout system. Retroactively even. Now, I’m not personally against getting rid of the RNG, I don’t feel very attached to it, but you have to admit that the entire card economy as we know it would be instantly destroyed if they did this. After that they’d have to come up with an entire new system for keeping cards equivalently as rare as before, and it would basically be something like increasing the cost of trade ups by a factor of 15 from its already recently inflated price.

No, there are not “many ways to do it”, not unless you want to throw entire other aspects of the game into the trash.[/quote]

I don’t care how destabilizing to the “economy” (rofl) it is. I don’t care about it because this situation was caused by things entirely under SD’s control. SD made their bed, now they have to lie in it. Instead, they make the players lie in it while pretending the problem doesn’t exist. They even convinced people like you that it’s not even a problem, but a feature :neutral:


(jokingShale) #117

On what basis? Who cares about the quality of the game or angering any other player besides you, as long as you get what you want it’s good enough for you?


(dlux) #118

Another week of nothingness. Bump!


(Cletus_VanDamme) #119

Bump.

I hate looking at a whole bunch of useless cards. At least allow me to recycle them.


(dlux) #120

Bump.