We need a real forced balance in pubs for a certain case.


(Jostabeere) #1

This game really need a forced balance in pub games once one team get 2+ players less than another team.
It shouldn’t care about friends, clans or whatsoever, and forcing the balance.
If you were in the winning team? Too bad. A fair game is much more important than a win for the half of the room.
http://puu.sh/kMLli/34871b9819.jpg
This is happening quite often. People leave, and the other team, being little dicks laughing and spawnraping the much weaker opponents.
I got some points or have a mission running and don’t want to leave but at the same time I don’t want to be spawnraped and farm those dicks who are flaming you and laughing if you try a team shuffle.
Oh and the creme de la creme is that “GG” spam at the end of the game.


(Yes) #2

YES! I’ve wanted this for so fucking long, force either the lowest scorers or the people that joined the stacked team the latest onto the other team.

Here’s my favourite from a personal experience of mine. I was in a 2v5 attack on Bridge, when my friend noticed (only after a failed shuffle which got 4 No votes) and switched, making it a 3v4. Before my friend switched me and the other guy couldn’t get anywhere near the bridge. When he switched we had a levels 36, 46 and 22 against 4 people around level 5 and suddenly the enemy team starts bitching about the balance.

Honestly, it’s these retarded low levels that value winning over a nice game and complain when they aren’t completely stomping. From the AUS servers, I’ve only noticed two people above level 20 that enjoy stomping.


(Faraleth) #3

Obviously balanced. Dunno what you mean. /s

Anyhow, this is a very extreme example of leavers in a match, but I do agree with your point. I’ve never had leavers down to this kind of extent, but it’s certainly infurating being on a team, and 2-3 of them jump ship because they died, or something stupid. (legitimately had a Phoenix once, who died within the first 20 seconds, blamed the level 30-something for team stacking and being “over-powered”, then quit the game… It’s crazy.)

I am completely in favour of an “auto-balance system”, for example:

  • If one team is 2 or more members short for more than 1 respawn cycle, it will pick one (or more, depending on how many are required) member(s) from the other team within the next respawn cycle and drag them over.
  • Chosing team-members to shuffle within a respawn wave will minimise players being “killed” in order to be transferred to the other team. Hopefully they will be dead already and they will simply respawn on the other team.
  • The chosen team members CAN’T be the absolute top or bottom player, to maintain balancing.

This is just something off the top of my head, and surely not the best idea, but it’s a start in terms of requirements and conditions for team switching/balancing. :slight_smile:


(sentimentalDime) #4

I think this should be adressed, but make it so the player has to choose whether or not they want to join the other team, maybe they could add a credit reward system or something like that, so maybe it picks a random person, that isn’t absolute top or bottom as @Faraleth said, and a text appears on their screen saying something like ‘‘Attacker team is lacking 1 person, you can join their team for x amount of credits’’


(Jostabeere) #5

Did you get the idea of “forced” balance? Noone wants to freely join a losing team besides some cool guys with high levels.
But the credit idea could lead to abusing the system.
4-5 friends could easily farm credits this way.
It should be just a forced balance. The best one from the imba team gets into the othe team.


(sentimentalDime) #6

Did you get the idea of “forced” balance? Noone wants to freely join a losing team besides some cool guys with high levels.
But the credit idea could lead to abusing the system.
4-5 friends could easily farm credits this way.
It should be just a forced balance. The best one from the imba team gets into the othe team.[/quote]

I could see that becoming a real issue, yeah, but i still think that wherever possible, you should add options


(Yes) #7

Did you get the idea of “forced” balance? Noone wants to freely join a losing team besides some cool guys with high levels.
But the credit idea could lead to abusing the system.
4-5 friends could easily farm credits this way.
It should be just a forced balance. The best one from the imba team gets into the othe team.[/quote]

I could see that becoming a real issue, yeah, but i still think that wherever possible, you should add options[/quote]

Well, there already is the option to switch and people aren’t taking it. They need to be forced.


(DMaster2) #8

Remember in battlefield p4f there was forced shuffling, it was really infuriating switching over to the losing team (90% of the times you change and get into the losing team). Also getting the 500 bonus for the first win can become a nightmare with that system if one can’t play for long.


(Jostabeere) #9

Ah so it’s infuriating if you switched from the stomping team into the losing one? What about the players who were in the stomped team? They need the daily bonus, too.
Maybe they’re good players but just can’t win a 6v3 or something like that.

The win bonus should only be granted if the game was balanced imo. You stomp 5vs1? No damn win bonus for you!


(FlatBeat) #10

I definitely agree and think there should be some sort of auto balance in cases like these,it really sucks to see a team absolutely crushing another team(spawn camping and whatnot) when it’s an obviously unbalanced match.

Yeah it’s not fun being switched to the losing team but as laudatory pointed out its far worse being on the other team and it turns newer players away from the game.I think it sucks that people think it’s ok to do this just for the sake of credits and it’s a really shady mentality.

At the end of the day we should be here for fun,not to stroke our egos or gain credits but to enjoy the game and this means thinking about the overall experience for all players involved.


(DMaster2) #11

Ah so it’s infuriating if you switched from the stomping team into the losing one? What about the players who were in the stomped team? They need the daily bonus, too.
Maybe they’re good players but just can’t win a 6v3 or something like that.

The win bonus should only be granted if the game was balanced imo. You stomp 5vs1? No damn win bonus for you![/quote]
Chill dude, i was just posting my personal experience with that “feature”. And while it does suck to be in unabalanced games (which happen less frequently since the rebalance) i still wouldn’t like a forced shuffle.


(crabbyWaltz) #12

kkkkkokjkijo9pihjpu


(Fap Fap Master) #13

I was once a believer of balancing teams… then I lost my win of the day because of it… (just a short sad story)

Add in auto balance please, but as long as I dont lose my win of the day because of it


(acrobaticBudgie) #14

Still a thing in BF4, depending on the server settings. I’ve played games where I’ve been team-switched 3 or 4 times as the match moves one way or the other. It’s frustrating, especially if you’ve found a squad that work well together only to be bounced out because you’re scoring well and are needed to prop up the other team.

Personally I wouldn’t want to be swapped if the other team have little concept of support play or pressing the objective. I’ve played too many games where the Skyhammer player thinks ammo boxes are for personal use only and Aura never places the med station because they’re too busy wall-bouncing on the other side of the map.

A forfeit option would be useful, particularly in comp games when keyboard-smashers flounce because they’ve been shot a few times.


(terminal) #15

funny joke


(HoopleDoople) #16

TF2 uses an auto-balance system and it works mostly fine. However, there are a few key differences that make it work better:

  1. Players receive rewards only based upon time played, not performance or wins.
  2. Players can leave a server at any time with no punishment. If a player is really unwilling to play on the team they were balanced to they can just leave.
  3. The majority of game modes can end really quickly if teams are stacked.

I think the lesson here is that DB’s mission and experience system is really counterproductive. If I join a team that is short on players or clearly getting stomped, I’m leaving immediately because it would be an inefficient use of my time to stick around. I would literally be getting an order of magnitude less experience earned in the same amount of time. If I’m on a team that is stomping the enemy I won’t hold back for sake of pity because that again wastes my time. And if I still need my first win I’m going to be particularly ruthless.