Way too much Airstrikes


(irresistiblePoll) #1

As said in the title, there is way too much airstrikes. Moreover all maps have 1/2 or 3 narrow ways possible, making airstrikes quite impossible to avoid and this allow a team to pin down the enemy easily. So if you could make a max airstrike number per team it would be perfect i think. Thanks for reading and your stunning work on this game guys! a lot! have a nice day


(Mr-Penguin) #2

If your problem with airstrikes are in tight areas, then I would avoid those areas.

Anyways, you can see the airstrike marker on the ground, and there is a red line coming from it that shows which direction the bombs are coming in from. Because the airstrike takes about 3-5 seconds to come in, you have quite a bit of time to run perpendicular to the red line or indoors. And as always, you will know them better with experience.

Have fun!


(CCP115) #3

^ This

As you play, you get used to them really fast. I’m pretty sure all of us got pissed at air strikes when we first started. Now they’re a joke, a joke that is really good at destroying EVs. They can still get you if the Skyhammer is super sneak beaky, but as you play you start to avoid em.


(aneki) #4

Indeed, airstrikes rarely kill players in competitive unless hidden and timed excellent. Most just trash the EV without having any thought if enemies are there.


(irresistiblePoll) #5

Yup of course, but i was used to Splash damage’s old game Wolfenstein ET, where airstrikes were marked with smoke, clearly visible, here u can be killed without seeing airstrike marker if this one is hidden by a wall next to u or something


(Gwarh) #6

I think the timer on the Airstrike cooldown could be increased a bit, even by 5 seconds I think would help lesson the Airstrike spam.


(PurpleShyGuy) #7

It takes some getting used to, but airstrikes aren’t too bad. I usually see the planes flying overhead and I can seek cover immediately. Then again, I’m not sure how many people are busy looking at the sky lol.


(opicr0n) #8

If I am not mistaken the airstrike cooldown in wolfET was global for the team. This worked a lot better than now with airstrikes and lasers everywhere-- pew pew


(CCP115) #9

The airstrike is actually quite balanced, the problem is the merc limit.

Numerous times have I played a match, where 5 seconds after repairing an EV, four airstrikes land directly on top, instantly destroying it. It’s the “Skyhammer squad”, and it’s too damn frequent on pubs. I wish merc limit was introduced.


(irresistiblePoll) #10

As said previously, a global team countdown for airstrikes would be awesome, and may stop those “EV repaired”/“EV disabled” everytime


(opicr0n) #11

+1 for teambased global airstrike, same as Enemy Territory.