Way for Victory


(No1_sonuk) #21

Vertex animation won’t work. IIRC, someone has already tried it.

Is that thompson in ET model m1 ?

It’s either an M1 or M1A1. The earlier Thompson models had the cocking handle on the top.


(Jaquboss) #22

Well I have got some not skinned models , they are M1 Garand , M1A1 Thopmson , Gewehr 43 , BAR1918A2 , Stg44…
If you are skinner you can help me with creating Way for Victory , most of those models are by me , and they are my first weapon models , they have one error , they are only based on side picture so some parts will be historicly bad…
Also I ´m not good at theese things , but I still think they are enought…
So please post , mail or PM good skinners … (Also UV mappers)…
I haven´t tried animating , but that will be last thing…
(I need just help with weapon helding , because I´m not sure…)
So if it will go good , you will se weapon redones and new weapon in Way for Victory…
I´m also looking for another modelers , but they are not as critical…


(Jan) #23

Vertex animation works. You will have to add extra code though.

music (you should have RTCW , don´t want to do ilegal distributions… HELP -exiting limbo in any way stops music , can´t find why)

If you are playing the music via a ui file it will stop once you close the ui.


(Jaquboss) #24

“If you are playing the music via a ui file it will stop once you close the ui.”
No , no , that´s hardcoded in playerstate…
Limbo cuts all sound (This is NOT caused by stop streaming sound event , that is used for briefing …)
edit: I have maked some funny unrealistic . but 100% optional features .

  1. Panzerfaust only (like knife only , but no knife just 999 panzerfausts)
  2. Optional damage multiplier , for every weapon class (like g_damage_k43 200 , that sets all k43 weapons , except scoped attack to do double damage )
  3. Optional helmet saving setting ( in percent , for example if it is 0 it saves all damage)
  4. You are able to set panzerfaust damage radius
  5. You can set dead body duration (by server , not clients , so weaker computers can have some troubles…)
    6)And you can set protection duration (separate for revive and spawn)

Simply next release (also with MUCH less bugs) is on the way…
I hope I will add new weapons and model , just need some coding skinning and animating


(Jaquboss) #25

I now need to help with adding ADS (ironsights) animations , it is done via alt weapon and it will use animations like attack2 , idle2 and etc…
Just need to rework v_**_hand models …
If you can help me…
How can I see more than tag triangles in 3ds Max ? That will help…


(Jaquboss) #26


:beer:

Please if you are webmaster , help me , I need web page for my mod…


([DS]-=Pencil=-) #27

hy, www.rtcw-prison.net will help you.
(view pm)

Hope I help

:slight_smile:


(Jaquboss) #28

Next version is almost out , there are some known bugs that I have to remove , also note that there are no ADS anims , just coordinates , so it don´t look so nice and only usable weapons for it are M1 Garand and MP40 , yes you can do it with other weapons too (not pistols yet) but that will result in bad aim , so it is just useless for it…