Hi,
I have had the idea to enhance SD’s idea of environmental sound-effects to general environment-effect’s.
Just as info:
In “Goldrush” a dog barks and a cock crows in some areas of the map.
Shutters could wave in the wind (actually I 've had this idea as I 've played Dubrovnik yesterday evening).
Doors could slam.
Triggered by several triggerzones that en- and dis-ables each other.
So that the effect isn’t triggered every time from the same place.
I think I haven’t seen this yet in (ET)-MP-maps