So yeah I’m not sure if it’s intentional but this daily by far takes the longest to complete. All the others can be done easily in 6 games, but I’ve been doing this one for 2 days now and I’m only a little more than half way. Even if i heal the entire game it barely puts a dent in the 14000 support xp required to complete. Is this ridiculous? Or am I missing something?
Waterboy daily mission
Well it’s not that hard, if you divide that 14k XP by 6 you’ll get 2333 XP per game. That shouldn’t be that hard. I haven’t pay that much attention on my support XP for each game but I can remember seeing 2-4k support XP’s every now and then. Ofc that depends a lot how even teams are (how long each map lasts)
if u play fragger every game i can see support xp might be not that great per game
But actually not totally clear - what’s support XP? Is it only for healing or also ammo and airstrikes? How about repairing stuff?
At least repairing is not counted. I just repaired the EV 3 times and it had no effect on my support XP
Support exp pops up as Blue when you get it, game exp is yellow (hence why repairing the ev gets you no support exp,) and combat exp is red. I think their is something odd going on with the exp missions though as i average around 2k exp per game and sometimes the bar updates loads and sometimes not. So mayhaps there’s some incorrect recording going on there.
I have found that it is easiest to grind these quests with ammo packs. you can get alot more ammo packs out throughout a game than you can get revives and medpacks out.
Just played a game. By playing as skyhammer and throwing ammo out to everyone I saw I got 2k support XP. Healing gives so little support xp its not worthwhile to grind out 14k by healing. So I guess just pass out ammo on either Arty or Skyhammer if you need support XP.
anyone checked if airstrikes get you support xp? (i guess kills get you combat xp but how about damaging EV?)
Pretty sure anything objective related counts towards “game” xp. So that includes anything related to the RV.
I’m pretty sure the breakdown is like this:
Game = Yellow Text: objectives, (planting, defusing, capping, returning, repairing etc…)
Support = Blue Text: The “stick together” xp bonus, reviving, healing, giving ammo
Combat = Red Text: Fragging, assists, using non-support abilities, and gibbing.
So if you’re not sure what type you’re getting, check the color of the text pop up.
Edit: forgot to add, using abilities also seems to go towards combat XP for anything that’s not support.