Any water experts around here?
I’m trying to make a channel filled with slowly moving water that has small waves, something like this:

top view of the channel:
----------------------------- <- channel border
===> main direction
----------------------------- <- channel border
side view:
------------------------------ <- channel top border
The water texture is moving fine using tcMod scroll, but it stops scrolling as soon as i add the deformvertex wave, and there are no right waves. The whole water surface simply goes up and down.
Any idea how to produce small waves in a sequence?
