Water Texture and Shader


(Teuthis) #1

Anyone Willing to Share a Texture for water plus Shader? No idea Why but my liquid Folder does Not Contain a water Texture.

Am Working on a nice Map I have in the backpocket since more than 3 years. Is basically a Mixture of battery and Oasis with a flootable Tunnel and Stuff. Maps Play in the Alps so much less brushwork as compared to Teuthonia but I needed to grow Script wise until now to Feel comfortable enough to Finish it.

Any help is appreciated.


(Mateos) #2

Since the game already includes water, can you describe what kind of water you want? Looking for water reflection shader too (like in Fuel Dump Desert)?


(Teuthis) #3

Thanks mateos, i’m Looking for the Same water as in Oasis plus One For a Lake which has a shiny Shader. Not sure what’s Going on with my Installation but also my Sky Textures work only from goldrush. So I see the fueldump Sky in my Texture Folder but it Seems that the Shader doesn’t work…

Need to Check the shaderlist as well. Something is wring Here which I don’t get at the Moment. Maybe I Need to Check the Pak.0 again.


(Mateos) #4

GtkRadiant 1.4 and 1.6 comes with what is called packs, for each games, which contains models and some textures which are not included in the game files, so you should have them. But some files used in ET aren’t in this package, like the tools you can see on a table at the first Axis Spawn of Rail Gun, but the model is in the RtCW pack… Stuff you discover from time to time while mapping ^^’ It’s like the DEF file used by Radiant to read the entities: there are several versions, more or less complete, but I already shared something complete in an other thread here.

Also, it is normal the Oasis sky looks like missing, because it’s editor image doesn’t exist, but since the shader itself do exist there’s no problem using it.

Shiny shader… Emitting a bit of lighting or just an overlay of a white/yellow texture above it?