Hello,
I have a problem with my water shader, it draws strange points on my water surface
and i have no idea how to get rid of them. I already used the search button but couldnt find any comparable problem. I need the water to be transparent, wavy and moving if thats possible.
Plz help me :o :o :o
here is the shader i use:
textures/nicotine/slurmy2
{
qer_editorimage textures/nicotine/slurmy2
qer_trans .8
q3map_surfacelight 300
q3map_globaltexture
cull disable
deformVertexes wave 64 sin .5 .5 0 .5
surfaceparm nonsolid
surfaceparm trans
surfaceparm water
deformVertexes wave 160 sin 0 10 0 0.3
tessSize 384
q3map_globaltexture
{
map textures/nicotine/slurmy2.tga
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .5 .5
tcmod transform 1.5 0 1.5 1 1 2
tcmod scroll -.05 .001
}
{
map textures/nicotine/slurmy.tga
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .5 .5
tcmod transform 0 1.5 1 1.5 2 1
tcmod scroll .025 -.001
}
{
map textures/nicotine/underground2.jpg
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .25 .5
tcmod scroll .001 .025
}
{
map $lightmap
blendFunc GL_dst_color GL_zero
rgbgen identity
}
}

)