Im quite suprised that no one seems to have made any maps with water pumps in like Oasis. Ive also done a decent search of these forums and hardly anyone seems interested in water pumps. Me i like to go splishy splosh in the water on Oasis. The map i am working on has lots of water in and i want to be able to raise and lower that water abit like in oasis. Anyway ive been looking at the oasis script but i really need to know how the entities are set up in radiant. I can do the crates and stuff as per a normal construction but the pumps themselves are different. Having got the misc_gamemodels in radiant there are two bits to make a pump one of which has to move when the pump is fixed and i believe i need an extra set of clip boxes to go with this. And how to go about making the water. What kind of entity is it? So if anyone could give me any pointers to get started that would be great.
water pumps
i think the water is a script mover and is being triggered by destroying building the pump
Sample map part 1 of 3
Because of the limitation with this forum, the map is split into 2 posts and the script and sound file are in seperate posts as well. To create the sample map below you need to highlight all of the text and save it with a text editor.
Map file - Part 1
// entity 0
{
“classname” “worldspawn”
“mapcoordsmins” “-704 704”
“mapcoordsmaxs” “704 -704”
“atmosphere” “T=RAIN,B=5 10,C=0.5,G=0.5 2,BV=50 50,GV=200 200,W=1 2,D=2000”
// brush 0
{
( 528 -384 64 ) ( 528 384 64 ) ( -496 384 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 512 384 128 ) ( 512 -384 128 ) ( -512 -384 128 ) mp_siwa/sand_dirt 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 512 -384 128 ) ( 512 -384 64 ) ( -512 -384 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 160 -220 96 ) ( 160 292 96 ) ( 160 292 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 536 32 64 ) ( 536 32 128 ) ( -488 32 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -160 272 96 ) ( -160 -240 96 ) ( -160 -240 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 1
{
( 552 504 160 ) ( -24 504 160 ) ( -24 504 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -544 384 160 ) ( 32 384 160 ) ( 32 384 128 ) egypt_walls_sd/bigblock02 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -512 -64 256 ) ( -512 448 256 ) ( 64 448 256 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 64 448 128 ) ( -512 448 128 ) ( -512 -64 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 544 416 128 ) ( 512 384 128 ) ( 544 416 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -512 384 128 ) ( -544 416 128 ) ( -512 384 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 2
{
( 64 480 256 ) ( -512 480 256 ) ( -512 -32 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -512 -32 640 ) ( -512 480 640 ) ( 64 480 640 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -32 512 288 ) ( 544 512 288 ) ( 544 512 256 ) fueldump/fueldumpsky 0.000000 0.000000 0.000000 0.499968 0.499968 0 0 0
( 64 576 288 ) ( -512 576 288 ) ( -512 576 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -544 416 256 ) ( -576 448 256 ) ( -544 416 384 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 576 448 256 ) ( 544 416 256 ) ( 576 448 384 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
}
// brush 3
{
( 512 384 128 ) ( 544 416 128 ) ( 512 384 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 544 -416 128 ) ( 512 -384 128 ) ( 544 -416 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 576 -320 128 ) ( 576 256 128 ) ( 64 256 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 64 256 256 ) ( 576 256 256 ) ( 576 -320 256 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 512 288 160 ) ( 512 -288 160 ) ( 512 -288 128 ) egypt_walls_sd/bigblock02 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 632 -336 160 ) ( 632 240 160 ) ( 632 240 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 4
{
( 576 -448 256 ) ( 544 -416 256 ) ( 576 -448 384 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 544 416 256 ) ( 576 448 256 ) ( 544 416 384 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 704 -336 288 ) ( 704 240 288 ) ( 704 240 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 640 272 288 ) ( 640 -304 288 ) ( 640 -304 256 ) fueldump/fueldumpsky 0.000000 0.000000 0.000000 0.499968 0.499968 0 0 0
( 96 256 640 ) ( 608 256 640 ) ( 608 -320 640 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 608 -320 256 ) ( 608 256 256 ) ( 96 256 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
}
// brush 5
{
( -576 -480 256 ) ( 0 -480 256 ) ( 0 32 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 0 32 640 ) ( 0 -480 640 ) ( -576 -480 640 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 576 -512 288 ) ( 0 -512 288 ) ( 0 -512 256 ) fueldump/fueldumpsky 0.000000 0.000000 0.000000 0.499968 0.499968 0 0 0
( -544 -576 288 ) ( 32 -576 288 ) ( 32 -576 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 544 -416 256 ) ( 576 -448 256 ) ( 544 -416 384 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -576 -448 256 ) ( -544 -416 256 ) ( -576 -448 384 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
}
// brush 6
{
( -512 -384 128 ) ( -544 -416 128 ) ( -512 -384 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -544 416 128 ) ( -512 384 128 ) ( -544 416 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -576 320 128 ) ( -576 -256 128 ) ( -64 -256 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -64 -256 256 ) ( -576 -256 256 ) ( -576 320 256 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -512 -288 160 ) ( -512 288 160 ) ( -512 288 128 ) egypt_walls_sd/bigblock02 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -632 336 160 ) ( -632 -240 160 ) ( -632 -240 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 7
{
( -576 448 256 ) ( -544 416 256 ) ( -576 448 384 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -544 -416 256 ) ( -576 -448 256 ) ( -544 -416 384 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -704 320 288 ) ( -704 -256 288 ) ( -704 -256 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -640 -288 288 ) ( -640 288 288 ) ( -640 288 256 ) fueldump/fueldumpsky 0.000000 0.000000 0.000000 0.499968 0.499968 0 0 0
( -96 -256 640 ) ( -608 -256 640 ) ( -608 320 640 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -608 320 256 ) ( -608 -256 256 ) ( -96 -256 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
}
// brush 8
{
( 576 320 640 ) ( 0 320 640 ) ( 0 -192 640 ) fueldump/fueldumpsky 0.000000 0.000000 0.000000 0.499968 0.499968 0 0 0
( 0 -192 704 ) ( 0 320 704 ) ( 576 320 704 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 16 -512 672 ) ( 592 -512 672 ) ( 592 -512 640 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 640 -168 672 ) ( 640 344 672 ) ( 640 344 640 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 544 512 672 ) ( -32 512 672 ) ( -32 512 640 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -640 320 672 ) ( -640 -192 672 ) ( -640 -192 640 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
}
// brush 9
{
( -64 768 -896 ) ( -640 768 -896 ) ( -640 256 -896 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -640 256 -832 ) ( -640 768 -832 ) ( -64 768 -832 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -544 -704 -864 ) ( 32 -704 -864 ) ( 32 -704 -896 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 704 240 -864 ) ( 704 752 -864 ) ( 704 752 -896 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -64 704 -864 ) ( -640 704 -864 ) ( -640 704 -896 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -704 768 -864 ) ( -704 256 -864 ) ( -704 256 -896 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
}
// brush 10
{
( 480 -96 160 ) ( 480 480 160 ) ( 480 480 128 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
( 352 512 160 ) ( 352 -64 160 ) ( 352 -64 128 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
( -96 480 136 ) ( 416 480 136 ) ( 416 -96 136 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 416 -96 128 ) ( 416 480 128 ) ( -96 480 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 368 64 128 ) ( 376 64 128 ) ( 368 64 256 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 408 -64 128 ) ( 384 -64 128 ) ( 408 -64 256 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
}
// brush 11
{
( -360 -64 128 ) ( -384 -64 128 ) ( -360 -64 256 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -400 64 128 ) ( -392 64 128 ) ( -400 64 256 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -352 -96 128 ) ( -352 480 128 ) ( -864 480 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -864 480 136 ) ( -352 480 136 ) ( -352 -96 136 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -416 512 160 ) ( -416 -64 160 ) ( -416 -64 128 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
( -288 -96 160 ) ( -288 480 160 ) ( -288 480 128 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
}
// brush 12
{
( -600 320 -576 ) ( -600 -256 -576 ) ( -88 -256 -576 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -640 -288 160 ) ( -640 288 160 ) ( -640 288 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -704 320 160 ) ( -704 -256 160 ) ( -704 -256 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -544 -416 128 ) ( -576 -448 128 ) ( -544 -416 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -576 448 128 ) ( -544 416 128 ) ( -576 448 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 544 512 256 ) ( 576 512 256 ) ( 544 -512 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
}
// brush 13
{
( -576 -448 128 ) ( -544 -416 128 ) ( -576 -448 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 544 -416 128 ) ( 576 -448 128 ) ( 544 -416 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -560 -576 160 ) ( 16 -576 160 ) ( 16 -576 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 576 -512 160 ) ( 0 -512 160 ) ( 0 -512 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -584 -480 -576 ) ( -8 -480 -576 ) ( -8 32 -576 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 544 -448 256 ) ( 576 -448 256 ) ( 544 -512 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
}
// brush 14
{
( 640 -320 -576 ) ( 640 256 -576 ) ( 128 256 -576 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 640 280 160 ) ( 640 -296 160 ) ( 640 -296 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 704 -336 160 ) ( 704 240 160 ) ( 704 240 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 544 416 128 ) ( 576 448 128 ) ( 544 416 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 576 -448 128 ) ( 544 -416 128 ) ( 576 -448 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 544 512 256 ) ( 576 512 256 ) ( 544 -512 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
}
// brush 15
{
( 576 448 128 ) ( 544 416 128 ) ( 576 448 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -544 416 128 ) ( -576 448 128 ) ( -544 416 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 48 576 160 ) ( -528 576 160 ) ( -528 576 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( -40 512 160 ) ( 536 512 160 ) ( 536 512 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 72 480 -576 ) ( -504 480 -576 ) ( -504 -32 -576 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 544 512 256 ) ( 576 512 256 ) ( 544 448 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
}
// brush 16
{
( -640 248 -608 ) ( -640 -264 -608 ) ( -640 -264 -640 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 608 512 -608 ) ( 32 512 -608 ) ( 32 512 -640 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 640 -240 -608 ) ( 640 272 -608 ) ( 640 272 -640 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 72 -512 -608 ) ( 648 -512 -608 ) ( 648 -512 -640 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 64 -256 -576 ) ( 64 256 -576 ) ( 640 256 -576 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
( 640 256 -640 ) ( 64 256 -640 ) ( 64 -256 -640 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 0 4 0
}
// brush 17
{
( -40 -504 160 ) ( 536 -504 160 ) ( 536 -504 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 32 -384 160 ) ( -544 -384 160 ) ( -544 -384 128 ) egypt_walls_sd/bigblock02 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 0 64 256 ) ( 0 -448 256 ) ( -576 -448 256 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -576 -448 128 ) ( 0 -448 128 ) ( 0 64 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 512 -384 128 ) ( 544 -416 128 ) ( 512 -384 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -544 -416 128 ) ( -512 -384 128 ) ( -544 -416 256 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 18
{
( -192 -92 136 ) ( -192 -284 136 ) ( -192 -284 88 ) egypt_trim_sd/trim_c03c 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 88 -32 136 ) ( 56 -32 136 ) ( 56 -32 88 ) egypt_trim_sd/trim_c03c 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 128 -280 136 ) ( 128 -88 136 ) ( 128 -88 88 ) egypt_trim_sd/trim_c03c 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 64 -288 136 ) ( 96 -288 136 ) ( 96 -288 88 ) egypt_trim_sd/trim_c03c 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 64 -288 144 ) ( 64 -96 144 ) ( 96 -96 144 ) egypt_floor_sd/block-16sq 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 96 -96 128 ) ( 64 -96 128 ) ( 64 -288 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 19
{
( 160 648 96 ) ( 160 136 96 ) ( 160 136 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 544 384 64 ) ( 544 384 128 ) ( -480 384 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 512 176 96 ) ( 512 688 96 ) ( 512 688 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 528 -384 128 ) ( 528 -384 64 ) ( -496 -384 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 512 768 128 ) ( 512 0 128 ) ( -512 0 128 ) mp_siwa/sand_dirt 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 480 0 64 ) ( 480 768 64 ) ( -544 768 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 20
{
( -136 0 64 ) ( -136 768 64 ) ( -1160 768 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -128 768 128 ) ( -128 0 128 ) ( -1152 0 128 ) mp_siwa/sand_dirt 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -80 -384 128 ) ( -80 -384 64 ) ( -1104 -384 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -160 172 96 ) ( -160 684 96 ) ( -160 684 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -96 384 64 ) ( -96 384 128 ) ( -1120 384 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -512 648 96 ) ( -512 136 96 ) ( -512 136 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 21
{
( -160 592 96 ) ( -160 80 96 ) ( -160 80 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 536 384 64 ) ( 536 384 128 ) ( -488 384 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 160 104 96 ) ( 160 616 96 ) ( 160 616 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 504 352 128 ) ( 504 352 64 ) ( -520 352 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 512 704 128 ) ( 512 -64 128 ) ( -512 -64 128 ) mp_siwa/sand_dirt 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 472 -64 64 ) ( 472 704 64 ) ( -552 704 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 22
{
( -128 528 32 ) ( -128 16 32 ) ( -128 16 0 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 536 320 0 ) ( 536 320 64 ) ( -488 320 64 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 128 40 32 ) ( 128 552 32 ) ( 128 552 0 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 512 64 64 ) ( 512 64 0 ) ( -512 64 0 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 512 640 -320 ) ( 512 -128 -320 ) ( -512 -128 -320 ) mp_siwa/sand_dirt 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 528 -128 -384 ) ( 528 640 -384 ) ( -496 640 -384 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 23
{
( -160 32 128 ) ( -160 40 132 ) ( 160 32 128 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -152 32 116 ) ( -152 32 120 ) ( 152 32 116 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -144 56 132 ) ( -144 64 128 ) ( 144 56 132 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -136 56 64 ) ( -128 64 64 ) ( -136 56 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 128 64 64 ) ( 136 56 64 ) ( 128 64 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 536 64 64 ) ( 536 64 128 ) ( -488 64 128 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 512 416 132 ) ( 512 -352 132 ) ( -512 -352 132 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 528 -364 -320 ) ( 528 404 -320 ) ( -496 404 -320 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 24
{
( -556 -336 -320 ) ( 212 -336 -320 ) ( 212 688 -320 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 224 -320 132 ) ( -544 -320 132 ) ( -544 704 132 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -128 -344 64 ) ( -128 -344 128 ) ( -128 680 128 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -128 64 64 ) ( -136 56 64 ) ( -128 64 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -136 328 64 ) ( -128 320 64 ) ( -136 328 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -136 336 132 ) ( -128 336 128 ) ( -136 48 132 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -160 344 116 ) ( -160 344 120 ) ( -160 40 116 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -160 352 128 ) ( -152 352 132 ) ( -160 32 128 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
}
// brush 25
{
( 160 352 128 ) ( 160 344 132 ) ( -160 352 128 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 152 352 116 ) ( 152 352 120 ) ( -152 352 116 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 144 328 132 ) ( 144 320 128 ) ( -144 328 132 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 136 328 64 ) ( 128 320 64 ) ( 136 328 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -128 320 64 ) ( -136 328 64 ) ( -128 320 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -536 320 64 ) ( -536 320 128 ) ( 488 320 128 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -512 -32 132 ) ( -512 736 132 ) ( 512 736 132 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -528 748 -320 ) ( -528 -20 -320 ) ( 496 -20 -320 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 26
{
( 556 720 -320 ) ( -212 720 -320 ) ( -212 -304 -320 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -224 704 132 ) ( 544 704 132 ) ( 544 -320 132 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 128 728 64 ) ( 128 728 128 ) ( 128 -296 128 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 128 320 64 ) ( 136 328 64 ) ( 128 320 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 136 56 64 ) ( 128 64 64 ) ( 136 56 128 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 136 48 132 ) ( 128 48 128 ) ( 136 336 132 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 160 40 116 ) ( 160 40 120 ) ( 160 344 116 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 160 32 128 ) ( 152 32 132 ) ( 160 352 128 ) mp_siwa/rock_edged 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
}
}
// entity 1
{
“classname” “team_CTF_bluespawn”
“origin” “-352 0 160”
“spawnflags” “3”
“angle” “360”
}
// entity 2
{
“classname” “team_CTF_redspawn”
“origin” “416 0 160”
“spawnflags” “3”
“angle” “180”
}
// entity 3
{
“scriptname” “game_manager”
“origin” “0 -448 352”
“classname” “script_multiplayer”
}
// entity 4
{
“angle” “90”
“classname” “info_player_deathmatch”
“origin” “0 -448 288”
}
// entity 5
{
“spawnflags” “1”
“origin” “456 0 288”
“classname” “team_WOLF_objective”
“description” “Axis Spawn”
“targetname” “Axis_wobj”
}
// entity 6
{
“classname” “team_WOLF_objective”
“origin” “-392 0 288”
“spawnflags” “2”
“description” “Allied Spawn”
“targetname” “Allied_wobj”
}
// entity 7
{
“classname” “info_null”
“origin” “0 0 160”
“targetname” “objcam_t0”
}
// entity 8
{
“target” “objcam_t0”
“objective” “0”
“origin” “0 448 576”
“classname” “info_limbo_camera”
}
// entity 9
{
“scriptname” “water_tunnel”
“spawnflags” “2”
“classname” “script_mover”
“targetname” “water_tunnel”
// brush 0
{
( -16 208 104 ) ( -48 208 104 ) ( -48 176 104 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -16 176 136 ) ( -16 208 136 ) ( 16 208 136 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -16 176 136 ) ( 16 176 136 ) ( 16 176 -344 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( 16 160 136 ) ( 16 192 136 ) ( 16 192 -344 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( 16 208 136 ) ( -16 208 136 ) ( -16 208 -344 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -16 208 120 ) ( -16 176 120 ) ( -16 176 -360 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
}
// brush 1
{
( -16 208 120 ) ( -16 176 120 ) ( -16 176 -360 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( 16 208 136 ) ( -16 208 136 ) ( -16 208 -344 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( 16 176 136 ) ( 16 208 136 ) ( 16 208 -344 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -16 176 136 ) ( 16 176 136 ) ( 16 176 -344 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -16 176 136 ) ( -16 208 136 ) ( 16 208 136 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -16 208 104 ) ( -48 208 104 ) ( -48 176 104 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
}
// brush 2
{
( -16 208 120 ) ( -16 176 120 ) ( -16 176 -360 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( 16 208 136 ) ( -16 208 136 ) ( -16 208 -344 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( 16 176 136 ) ( 16 208 136 ) ( 16 208 -344 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -16 176 136 ) ( 16 176 136 ) ( 16 176 -344 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -16 176 136 ) ( -16 208 136 ) ( 16 208 136 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -16 208 104 ) ( -48 208 104 ) ( -48 176 104 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
}
// brush 3
{
( -128 1192 -24 ) ( -128 40 -24 ) ( -128 40 -280 ) liquids_sd/siwa_waternodraw 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 21 0
( -520 64 120 ) ( -520 1216 120 ) ( 312 1216 120 ) liquids_sd/siwa_water 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 25 0
( 328 1216 -320 ) ( -504 1216 -320 ) ( -504 64 -320 ) liquids_sd/siwa_waternodraw 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 21 0
( -224 320 -536 ) ( -216 320 -536 ) ( -224 320 120 ) liquids_sd/siwa_waternodraw 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 21 0
( 128 504 -536 ) ( 128 480 -536 ) ( 128 504 120 ) liquids_sd/siwa_waternodraw 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 21 0
( 80 64 -536 ) ( 56 64 -536 ) ( 80 64 120 ) liquids_sd/siwa_waternodraw 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 21 0
}
}
// entity 10
{
“angle” “360”
“modelscale” “0.5”
“model” “models/mapobjects/pump_sd/pump_base.md3”
“origin” “-32 -170 338”
“classname” “misc_gamemodel”
“scriptname” “pump1_p1”
“targetname” “pump1_p1”
}
// entity 11
{
“spawnflags” “2”
“frames” “40”
“modelscale” “0.5”
“angle” “360”
“model” “models/mapobjects/pump_sd/pump_animated.md3”
“origin” “-32 -170 338”
“classname” “misc_gamemodel”
“targetname” “pump1_p2”
“scriptname” “pump1_p2”
}
// entity 12
{
“frames” “190”
“spawnflags” “2”
“modelscale” “0.4”
“classname” “misc_gamemodel”
“origin” “-266 -203 174”
“model” “models/mapobjects/cmarker/cmarker_flag.md3”
“skin” “models/mapobjects/cmarker/allied_cflag.skin”
“angle” “135”
“targetname” “pump_flag_1”
}
// entity 13
{
“targetname” “water_pump_1_toi”
“scriptname” “water_pump_1_toi”
“track” “the Oasis Water Pump”
“classname” “trigger_objective_info”
“target” “water_pump_1”
“shortname” “Oasis Water Pump”
“spawnflags” “2”
// brush 0
{
( -224 -104 128 ) ( -224 -128 128 ) ( -224 -104 256 ) common/trigger 0.000000 0.000000 0.000000 0.500000 0.500000 0 7 0
( -352 -184 128 ) ( -352 -168 128 ) ( -352 -184 256 ) common/trigger 0.000000 0.000000 0.000000 0.500000 0.500000 0 7 0
( -252 -96 128 ) ( -412 -96 128 ) ( -412 -256 128 ) common/trigger 0.000000 0.000000 0.000000 0.500000 0.500000 0 7 0
( -428 -256 256 ) ( -428 -96 256 ) ( -268 -96 256 ) common/trigger 0.000000 0.000000 0.000000 0.500000 0.500000 0 7 0
( -428 -256 304 ) ( -268 -256 304 ) ( -268 -256 -16 ) common/trigger 0.000000 0.000000 0.000000 0.500000 0.500000 0 7 0
( -236 -96 304 ) ( -396 -96 304 ) ( -396 -96 -16 ) common/trigger 0.000000 0.000000 0.000000 0.500000 0.500000 0 7 0
}
// brush 1
{
( -280 -160 256 ) ( -296 -160 256 ) ( -296 -176 256 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -296 -176 272 ) ( -296 -160 272 ) ( -280 -160 272 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -296 -176 272 ) ( -280 -176 272 ) ( -280 -176 144 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -280 -176 272 ) ( -280 -160 272 ) ( -280 -160 144 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -280 -160 272 ) ( -296 -160 272 ) ( -296 -160 144 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -296 -160 272 ) ( -296 -176 272 ) ( -296 -176 144 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
}
}
// entity 14
{
“classname” “misc_gamemodel”
“origin” “-284 -166 128”
“skin” “models/mapobjects/cmarker/allied_crates.skin”
“targetname” “pump_materials_1”
“model” “models/mapobjects/cmarker/cmarker_crates.md3”
“angle” “270”
}
// entity 15
{
“targetname” “pump_materials_clip_1”
“classname” “script_mover”
“spawnflags” “2”
“scriptname” “pump_materials_clip_1”
// brush 0
{
( -267 -201 212 ) ( -267 -205 212 ) ( -267 -205 116 ) assault/metal_c07a -102.000000 -228.000000 0.000000 0.500000 0.500000 0 0 0
( -264 -202 222 ) ( -268 -202 222 ) ( -268 -202 126 ) assault/metal_c07a -60.000000 -228.000000 0.000000 0.500000 0.500000 0 0 0
( -265 -205 222 ) ( -265 -201 222 ) ( -265 -201 126 ) assault/metal_c07a -102.000000 -228.000000 0.000000 0.500000 0.500000 0 0 0
( -268 -204 212 ) ( -264 -204 212 ) ( -264 -204 116 ) assault/metal_c07a -60.000000 -228.000000 0.000000 0.500000 0.500000 0 0 0
( -268 -206 211 ) ( -268 -202 211 ) ( -264 -202 211 ) assault/metal_c07a -60.000000 102.000000 0.000000 0.500000 0.500000 0 0 0
( -264 -201 126 ) ( -268 -201 126 ) ( -268 -205 126 ) assault/metal_c07a -60.000000 102.000000 0.000000 0.500000 0.500000 0 0 0
}
// brush 1
{
( -324 -174 128 ) ( -324 -158 128 ) ( -336 -158 128 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -336 -154 176 ) ( -324 -154 176 ) ( -324 -170 176 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -328 -158 128 ) ( -324 -166 128 ) ( -328 -158 176 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -324 -166 128 ) ( -328 -170 128 ) ( -324 -166 176 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -328 -170 128 ) ( -332 -162 128 ) ( -328 -170 176 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -332 -162 128 ) ( -328 -158 128 ) ( -332 -162 176 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 2
{
( -276 -202 128 ) ( -276 -130 128 ) ( -324 -130 128 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -324 -130 148 ) ( -276 -130 148 ) ( -276 -202 148 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -296 -202 128 ) ( -324 -190 128 ) ( -296 -202 148 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -324 -194 128 ) ( -300 -130 128 ) ( -324 -194 148 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -300 -130 128 ) ( -276 -138 128 ) ( -300 -130 148 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -276 -138 128 ) ( -300 -202 128 ) ( -276 -138 148 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 3
{
( -252 -214 128 ) ( -252 -134 128 ) ( -324 -134 128 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -324 -134 152 ) ( -252 -134 152 ) ( -252 -214 152 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -252 -142 128 ) ( -276 -206 128 ) ( -252 -142 148 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -272 -206 128 ) ( -300 -194 128 ) ( -272 -206 148 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -300 -198 128 ) ( -272 -126 128 ) ( -300 -198 148 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -280 -130 128 ) ( -252 -142 128 ) ( -280 -130 148 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 4
{
( -324 -134 176 ) ( -252 -134 176 ) ( -252 -214 176 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -252 -214 148 ) ( -252 -134 148 ) ( -324 -134 148 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -280 -134 148 ) ( -268 -202 148 ) ( -280 -134 176 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -268 -202 148 ) ( -292 -206 148 ) ( -268 -202 176 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -292 -206 148 ) ( -304 -138 148 ) ( -292 -206 176 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -304 -138 148 ) ( -280 -134 148 ) ( -304 -138 176 ) common/clipweap_wood 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 5
{
( -280 -160 176 ) ( -288 -160 176 ) ( -288 -168 176 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -288 -168 192 ) ( -288 -160 192 ) ( -280 -160 192 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -280 -176 192 ) ( -272 -176 192 ) ( -272 -176 176 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -272 -176 192 ) ( -272 -168 192 ) ( -272 -168 176 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -280 -160 192 ) ( -288 -160 192 ) ( -288 -160 176 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -288 -160 192 ) ( -288 -168 192 ) ( -288 -168 176 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
}
}
// entity 16
{
“targetname” “path_water_tunnel_lower”
“classname” “path_corner_2”
“origin” “0 192 -224”
}
// entity 17
{
“classname” “func_group”
// brush 0
{
( 48 -104 144 ) ( 48 -240 144 ) ( 48 -240 88 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
( 64 -136 144 ) ( 24 -136 144 ) ( 24 -136 88 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 64 -240 144 ) ( 64 -104 144 ) ( 64 -104 88 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
( 24 -240 144 ) ( 64 -240 144 ) ( 64 -240 88 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 24 -240 152 ) ( 24 -104 152 ) ( 64 -104 152 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 64 -104 144 ) ( 24 -104 144 ) ( 24 -240 144 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 1
{
( 40 -104 144 ) ( 0 -104 144 ) ( 0 -240 144 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( 0 -240 152 ) ( 0 -104 152 ) ( 40 -104 152 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 0 -240 144 ) ( 40 -240 144 ) ( 40 -240 88 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 40 -240 144 ) ( 40 -104 144 ) ( 40 -104 88 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
( 40 -136 144 ) ( 0 -136 144 ) ( 0 -136 88 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 24 -104 144 ) ( 24 -240 144 ) ( 24 -240 88 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
}
// brush 2
{
( -32 -96 152 ) ( -32 -240 152 ) ( -32 -240 144 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
( -8 -72 152 ) ( -24 -72 152 ) ( -24 -72 144 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 0 -240 152 ) ( 0 -96 152 ) ( 0 -96 144 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
( -16 -240 152 ) ( 0 -240 152 ) ( 0 -240 144 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -16 -240 152 ) ( -16 -96 152 ) ( 0 -96 152 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( 0 -96 144 ) ( -16 -96 144 ) ( -16 -240 144 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 3
{
( -96 -72 152 ) ( -96 -240 152 ) ( -96 -240 144 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
( -80 -72 152 ) ( -96 -72 152 ) ( -96 -72 144 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -72 -240 152 ) ( -72 -72 152 ) ( -72 -72 144 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
( -96 -240 152 ) ( -80 -240 152 ) ( -80 -240 144 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -96 -240 152 ) ( -96 -72 152 ) ( -80 -72 152 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -80 -72 144 ) ( -96 -72 144 ) ( -96 -240 144 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
}
// brush 4
{
( -120 -72 144 ) ( -136 -72 144 ) ( -136 -240 144 ) common/caulk 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 4 0
( -136 -240 152 ) ( -136 -72 152 ) ( -120 -72 152 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -136 -240 152 ) ( -120 -240 152 ) ( -120 -240 144 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -120 -240 152 ) ( -120 -72 152 ) ( -120 -72 144 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
( -120 -72 152 ) ( -136 -72 152 ) ( -136 -72 144 ) egypt_wood_sd/wood1a 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 0 0
( -144 -72 152 ) ( -144 -240 152 ) ( -144 -240 144 ) egypt_wood_sd/wood1a 0.000000 0.000000 90.000000 0.500000 0.500000 134217728 0 0
}
}
Sample map part 2 of 3
Because of the limitation with this forum, the map is split into 2 posts and the script and sound file are in seperate posts as well. To create the sample map below you need to highlight all of the text and save it with a text editor.
Map file - Part 2
// entity 18
{
“classname” “target_speaker”
“origin” “-32 -64 288”
“noise” “sound/world/waterpump.wav”
“spawnflags” “34”
“targetname” “wp1_sound”
}
// entity 19
{
“targetname” “path_water_tunnel_top”
“origin” “0 192 120”
“classname” “path_corner_2”
}
// entity 20
{
“classname” “func_constructible”
“track” “wp1”
“spawnflags” “8”
“targetname” “water_pump_1”
“scriptname” “water_pump_1”
// brush 0
{
( -96 -72 152 ) ( -96 -240 152 ) ( -96 -240 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -72 -72 152 ) ( -88 -72 152 ) ( -88 -72 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -72 -240 152 ) ( -72 -72 152 ) ( -72 -72 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -88 -240 152 ) ( -72 -240 152 ) ( -72 -240 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -88 -240 152 ) ( -88 -72 152 ) ( -72 -72 152 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -72 -72 144 ) ( -88 -72 144 ) ( -88 -240 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
}
// brush 1
{
( -8 -72 144 ) ( -24 -72 144 ) ( -24 -240 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -24 -240 152 ) ( -24 -72 152 ) ( -8 -72 152 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -24 -240 152 ) ( -8 -240 152 ) ( -8 -240 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( 0 -240 152 ) ( 0 -72 152 ) ( 0 -72 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -8 -72 152 ) ( -24 -72 152 ) ( -24 -72 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -32 -72 152 ) ( -32 -240 152 ) ( -32 -240 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
}
// brush 2
{
( 40 -104 144 ) ( 0 -104 144 ) ( 0 -240 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( 0 -240 152 ) ( 0 -104 152 ) ( 40 -104 152 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( 0 -240 144 ) ( 40 -240 144 ) ( 40 -240 88 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( 40 -240 144 ) ( 40 -104 144 ) ( 40 -104 88 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( 40 -136 144 ) ( 0 -136 144 ) ( 0 -136 88 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( 24 -104 144 ) ( 24 -240 144 ) ( 24 -240 88 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
}
// brush 3
{
( 48 -104 144 ) ( 48 -240 144 ) ( 48 -240 88 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( 64 -136 144 ) ( 24 -136 144 ) ( 24 -136 88 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( 64 -240 144 ) ( 64 -104 144 ) ( 64 -104 88 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( 24 -240 144 ) ( 64 -240 144 ) ( 64 -240 88 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( 24 -240 152 ) ( 24 -104 152 ) ( 64 -104 152 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( 64 -104 144 ) ( 24 -104 144 ) ( 24 -240 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
}
// brush 4
{
( -120 -72 144 ) ( -136 -72 144 ) ( -136 -240 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -136 -240 152 ) ( -136 -72 152 ) ( -120 -72 152 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -136 -240 152 ) ( -120 -240 152 ) ( -120 -240 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -120 -240 152 ) ( -120 -72 152 ) ( -120 -72 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -120 -72 152 ) ( -136 -72 152 ) ( -136 -72 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
( -144 -72 152 ) ( -144 -240 152 ) ( -144 -240 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 134217728 5 0
}
// brush 5
{
( -6 -106 144 ) ( -24 -106 144 ) ( -24 -184 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -18 -184 210 ) ( -18 -106 210 ) ( 0 -106 210 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -26 -152 374 ) ( -8 -152 374 ) ( -8 -152 152 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -8 -120 374 ) ( -26 -120 374 ) ( -26 -120 152 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -24 -106 374 ) ( -24 -184 374 ) ( -24 -184 152 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 0 -120 152 ) ( 18 -152 152 ) ( 0 -120 374 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 6
{
( 96 -206 214 ) ( 96 -212 198 ) ( 76 -206 214 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -190 222 ) ( 96 -206 214 ) ( 76 -190 222 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -174 216 ) ( 96 -190 222 ) ( 76 -174 216 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -166 200 ) ( 96 -174 216 ) ( 76 -166 200 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -172 184 ) ( 96 -166 200 ) ( 76 -172 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -188 176 ) ( 96 -172 184 ) ( 76 -188 176 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -206 182 ) ( 96 -188 176 ) ( 76 -206 182 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -212 198 ) ( 96 -206 182 ) ( 76 -212 198 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 88 -212 222 ) ( 88 -166 222 ) ( 88 -166 176 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 76 -166 222 ) ( 76 -212 222 ) ( 76 -212 176 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 7
{
( 8 -240 222 ) ( 54 -240 222 ) ( 54 -240 176 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 54 -228 222 ) ( 8 -228 222 ) ( 8 -228 176 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 54 -220 198 ) ( 48 -220 182 ) ( 54 -240 198 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 48 -220 182 ) ( 30 -220 176 ) ( 48 -240 182 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 30 -220 176 ) ( 14 -220 184 ) ( 30 -240 176 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 14 -220 184 ) ( 8 -220 200 ) ( 14 -240 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 8 -220 200 ) ( 16 -220 216 ) ( 8 -240 200 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 16 -220 216 ) ( 32 -220 222 ) ( 16 -240 216 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 32 -220 222 ) ( 48 -220 214 ) ( 32 -240 222 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 48 -220 214 ) ( 54 -220 198 ) ( 48 -240 214 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 8
{
( -86 -200 184 ) ( -96 -200 184 ) ( -96 -240 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -96 -240 196 ) ( -96 -200 196 ) ( -86 -200 196 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -96 -240 194 ) ( -86 -240 194 ) ( -86 -240 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -84 -240 194 ) ( -84 -200 194 ) ( -84 -200 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -86 -220 194 ) ( -96 -220 194 ) ( -96 -220 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -94 -200 194 ) ( -94 -240 194 ) ( -94 -240 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 9
{
( -88 -112 220 ) ( -96 -112 220 ) ( -96 -152 220 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -96 -152 230 ) ( -96 -112 230 ) ( -88 -112 230 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -96 -152 242 ) ( -88 -152 242 ) ( -88 -152 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -88 -152 242 ) ( -88 -112 242 ) ( -88 -112 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -88 -112 242 ) ( -96 -112 242 ) ( -96 -112 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -96 -112 242 ) ( -96 -152 242 ) ( -96 -152 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 10
{
( -116 -168 144 ) ( -156 -168 144 ) ( -156 -184 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -154 -192 284 ) ( -114 -192 284 ) ( -114 -192 148 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -116 -168 284 ) ( -156 -168 284 ) ( -156 -168 148 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -152 -168 284 ) ( -152 -184 284 ) ( -152 -184 148 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -152 -168 216 ) ( -150 -168 248 ) ( -152 -192 216 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -150 -168 248 ) ( -130 -168 276 ) ( -150 -192 248 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -130 -168 276 ) ( -100 -168 288 ) ( -130 -192 276 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -100 -166 288 ) ( -100 -166 282 ) ( -100 -190 288 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 11
{
( 64 -112 144 ) ( -40 -112 144 ) ( -40 -224 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -40 -232 256 ) ( -40 -120 256 ) ( 64 -120 256 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -40 -228 152 ) ( 64 -228 152 ) ( 64 -228 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 76 -224 152 ) ( 76 -112 152 ) ( 76 -112 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 64 -152 152 ) ( -40 -152 152 ) ( -40 -152 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -140 -108 152 ) ( -140 -220 152 ) ( -140 -220 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -140 -152 216 ) ( -132 -152 236 ) ( -140 -228 216 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -132 -152 236 ) ( -120 -152 248 ) ( -132 -228 236 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -120 -152 248 ) ( -100 -152 256 ) ( -120 -228 248 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 12
{
( -28 -88 212 ) ( -36 -88 212 ) ( -36 -96 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -36 -96 260 ) ( -36 -88 260 ) ( -28 -88 260 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -36 -96 260 ) ( -28 -96 260 ) ( -28 -96 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -28 -96 260 ) ( -28 -88 260 ) ( -28 -88 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -28 -88 260 ) ( -36 -88 260 ) ( -36 -88 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -36 -88 260 ) ( -36 -96 260 ) ( -36 -96 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 13
{
( -24 -82 144 ) ( -140 -82 144 ) ( -140 -152 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -140 -90 216 ) ( -24 -90 216 ) ( -24 -152 216 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -140 -152 216 ) ( -24 -152 216 ) ( -24 -152 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -24 -90 216 ) ( -24 -82 208 ) ( -24 -82 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -24 -82 208 ) ( -132 -82 208 ) ( -132 -82 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -140 -90 216 ) ( -140 -152 216 ) ( -140 -152 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -140 -90 216 ) ( -140 -82 208 ) ( -24 -90 216 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -132 -82 208 ) ( -140 -90 216 ) ( -140 -90 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -32 -82 144 ) ( -24 -90 144 ) ( -32 -82 216 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 14
{
( -137 -88 260 ) ( -137 -96 260 ) ( -137 -96 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -129 -88 260 ) ( -137 -88 260 ) ( -137 -88 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -129 -96 260 ) ( -129 -88 260 ) ( -129 -88 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -137 -96 260 ) ( -129 -96 260 ) ( -129 -96 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -137 -96 260 ) ( -137 -88 260 ) ( -129 -88 260 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -129 -88 212 ) ( -137 -88 212 ) ( -137 -96 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 15
{
( -114 -126 212 ) ( -62 -126 212 ) ( -62 -89 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -117 -126 260 ) ( -109 -126 260 ) ( -109 -126 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -62 -126 212 ) ( -76 -126 240 ) ( -76 -89 240 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -114 -89 212 ) ( -104 -89 240 ) ( -114 -126 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -114 -126 240 ) ( -114 -94 236 ) ( -62 -126 240 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -114 -94 236 ) ( -114 -88 212 ) ( -62 -94 236 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 16
{
( -100 -184 362 ) ( -100 -202 362 ) ( -100 -202 252 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 38 -170 362 ) ( 2 -170 362 ) ( 2 -170 252 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 76 -204 362 ) ( 76 -186 362 ) ( 76 -186 252 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 6 -210 362 ) ( 42 -210 362 ) ( 42 -210 252 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 6 -206 388 ) ( 6 -188 388 ) ( 42 -188 388 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -94 -170 386 ) ( -102 -170 386 ) ( -94 -210 386 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 17
{
( -22 -166 340 ) ( -22 -166 330 ) ( -8 -166 340 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -8 -106 144 ) ( -22 -106 144 ) ( -22 -186 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -198 374 ) ( -22 -118 374 ) ( -8 -118 374 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -184 256 ) ( -8 -184 256 ) ( -8 -184 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -8 -186 256 ) ( -8 -106 256 ) ( -8 -106 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -106 256 ) ( -22 -186 256 ) ( -22 -186 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 18
{
( -22 -115 153 ) ( -22 -166 351 ) ( -8 -115 153 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -166 330 ) ( -22 -166 340 ) ( -8 -166 340 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -8 -106 144 ) ( -22 -106 144 ) ( -22 -186 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -198 374 ) ( -22 -118 374 ) ( -8 -118 374 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -8 -186 256 ) ( -8 -106 256 ) ( -8 -106 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -8 -106 256 ) ( -22 -106 256 ) ( -22 -106 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -106 256 ) ( -22 -186 256 ) ( -22 -186 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -162 374 ) ( -22 -106 150 ) ( -8 -162 374 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 19
{
( -100 -184 360 ) ( -100 -202 360 ) ( -100 -202 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 38 -170 360 ) ( 2 -170 360 ) ( 2 -170 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 76 -204 360 ) ( 76 -186 360 ) ( 76 -186 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 6 -210 360 ) ( 42 -210 360 ) ( 42 -210 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 6 -206 386 ) ( 6 -188 386 ) ( 42 -188 386 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 48 -170 328 ) ( 20 -170 328 ) ( 48 -210 328 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 20
{
( 38 -192 360 ) ( 2 -192 360 ) ( 2 -192 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 76 -204 360 ) ( 76 -186 360 ) ( 76 -186 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 6 -196 360 ) ( 42 -196 360 ) ( 42 -196 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 42 -186 250 ) ( 6 -186 250 ) ( 6 -204 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 20 -170 328 ) ( 48 -170 328 ) ( 48 -210 328 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 44 -170 252 ) ( 44 -170 268 ) ( 44 -210 252 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 21
{
( -100 -168 360 ) ( -100 -186 360 ) ( -100 -186 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 38 -192 360 ) ( 2 -192 360 ) ( 2 -192 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 6 -196 360 ) ( 42 -196 360 ) ( 42 -196 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 20 -170 328 ) ( 48 -170 328 ) ( 48 -210 328 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -68 -170 324 ) ( -68 -170 312 ) ( -68 -210 312 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -92 -156 286 ) ( -102 -156 286 ) ( -102 -196 286 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 22
{
( -100 -168 360 ) ( -100 -186 360 ) ( -100 -186 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 38 -168 360 ) ( 2 -168 360 ) ( 2 -168 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 6 -196 360 ) ( 42 -196 360 ) ( 42 -196 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 42 -186 250 ) ( 6 -186 250 ) ( 6 -204 250 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -102 -156 286 ) ( -92 -156 286 ) ( -102 -196 286 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -68 -196 286 ) ( -68 -168 286 ) ( -44 -168 266 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -44 -170 266 ) ( -34 -170 250 ) ( -44 -210 266 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 23
{
( -154 -192 286 ) ( -114 -192 286 ) ( -114 -192 150 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -116 -168 286 ) ( -156 -168 286 ) ( -156 -168 150 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -150 -192 248 ) ( -150 -168 248 ) ( -130 -168 278 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -130 -168 278 ) ( -100 -168 290 ) ( -130 -192 278 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -100 -168 290 ) ( -92 -168 290 ) ( -100 -192 290 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -68 -168 290 ) ( -44 -168 270 ) ( -68 -192 290 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -44 -168 270 ) ( -34 -168 254 ) ( -44 -192 270 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -34 -168 254 ) ( -150 -168 248 ) ( -34 -192 254 ) common/slick 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 24
{
( -40 -160 392 ) ( -40 -176 392 ) ( -40 -176 344 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -24 -160 392 ) ( -40 -160 392 ) ( -40 -160 344 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -24 -176 392 ) ( -24 -160 392 ) ( -24 -160 344 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -40 -176 392 ) ( -24 -176 392 ) ( -24 -176 344 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -40 -176 392 ) ( -40 -160 392 ) ( -24 -160 392 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
( -24 -160 376 ) ( -40 -160 376 ) ( -40 -176 376 ) common/origin 0.000000 0.000000 0.000000 0.500000 0.500000 0 15 0
}
}
// entity 21
{
“targetname” “water_pump_1_oldclip”
“scriptname” “water_pump_1_oldclip”
“classname” “func_static”
// brush 0
{
( -96 -112 242 ) ( -96 -152 242 ) ( -96 -152 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -88 -112 242 ) ( -96 -112 242 ) ( -96 -112 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -88 -152 242 ) ( -88 -112 242 ) ( -88 -112 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -96 -152 242 ) ( -88 -152 242 ) ( -88 -152 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -96 -152 230 ) ( -96 -112 230 ) ( -88 -112 230 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -88 -112 220 ) ( -96 -112 220 ) ( -96 -152 220 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 1
{
( 48 -220 214 ) ( 54 -220 198 ) ( 48 -240 214 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 32 -220 222 ) ( 48 -220 214 ) ( 32 -240 222 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 16 -220 216 ) ( 32 -220 222 ) ( 16 -240 216 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 8 -220 200 ) ( 16 -220 216 ) ( 8 -240 200 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 14 -220 184 ) ( 8 -220 200 ) ( 14 -240 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 30 -220 176 ) ( 14 -220 184 ) ( 30 -240 176 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 48 -220 182 ) ( 30 -220 176 ) ( 48 -240 182 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 54 -220 198 ) ( 48 -220 182 ) ( 54 -240 198 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 54 -228 222 ) ( 8 -228 222 ) ( 8 -228 176 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 8 -240 222 ) ( 54 -240 222 ) ( 54 -240 176 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 2
{
( 76 -166 222 ) ( 76 -212 222 ) ( 76 -212 176 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 88 -212 222 ) ( 88 -166 222 ) ( 88 -166 176 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -212 198 ) ( 96 -206 182 ) ( 76 -212 198 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -206 182 ) ( 96 -188 176 ) ( 76 -206 182 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -188 176 ) ( 96 -172 184 ) ( 76 -188 176 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -172 184 ) ( 96 -166 200 ) ( 76 -172 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -166 200 ) ( 96 -174 216 ) ( 76 -166 200 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -174 216 ) ( 96 -190 222 ) ( 76 -174 216 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -190 222 ) ( 96 -206 214 ) ( 76 -190 222 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 96 -206 214 ) ( 96 -212 198 ) ( 76 -206 214 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 3
{
( 0 -120 152 ) ( 18 -152 152 ) ( 0 -120 374 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -24 -106 374 ) ( -24 -184 374 ) ( -24 -184 152 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -8 -120 374 ) ( -26 -120 374 ) ( -26 -120 152 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -26 -152 374 ) ( -8 -152 374 ) ( -8 -152 152 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -18 -184 210 ) ( -18 -106 210 ) ( 0 -106 210 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -6 -106 144 ) ( -24 -106 144 ) ( -24 -184 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 4
{
( -36 -88 260 ) ( -36 -96 260 ) ( -36 -96 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -28 -88 260 ) ( -36 -88 260 ) ( -36 -88 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -28 -96 260 ) ( -28 -88 260 ) ( -28 -88 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -36 -96 260 ) ( -28 -96 260 ) ( -28 -96 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -36 -96 260 ) ( -36 -88 260 ) ( -28 -88 260 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -28 -88 212 ) ( -36 -88 212 ) ( -36 -96 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 5
{
( -129 -88 212 ) ( -137 -88 212 ) ( -137 -96 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -137 -96 260 ) ( -137 -88 260 ) ( -129 -88 260 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -137 -96 260 ) ( -129 -96 260 ) ( -129 -96 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -129 -96 260 ) ( -129 -88 260 ) ( -129 -88 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -129 -88 260 ) ( -137 -88 260 ) ( -137 -88 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -137 -88 260 ) ( -137 -96 260 ) ( -137 -96 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 6
{
( -32 -82 144 ) ( -24 -90 144 ) ( -32 -82 216 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -132 -82 208 ) ( -140 -90 216 ) ( -140 -90 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -140 -90 216 ) ( -140 -82 208 ) ( -24 -90 216 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -140 -90 216 ) ( -140 -152 216 ) ( -140 -152 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -24 -82 208 ) ( -132 -82 208 ) ( -132 -82 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -24 -90 216 ) ( -24 -82 208 ) ( -24 -82 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -140 -152 216 ) ( -24 -152 216 ) ( -24 -152 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -140 -90 216 ) ( -24 -90 216 ) ( -24 -152 216 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -24 -82 144 ) ( -140 -82 144 ) ( -140 -152 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 7
{
( -120 -152 248 ) ( -100 -152 256 ) ( -120 -228 248 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -132 -152 236 ) ( -120 -152 248 ) ( -132 -228 236 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -140 -152 216 ) ( -132 -152 236 ) ( -140 -228 216 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -140 -108 152 ) ( -140 -220 152 ) ( -140 -220 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 64 -152 152 ) ( -40 -152 152 ) ( -40 -152 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 76 -224 152 ) ( 76 -112 152 ) ( 76 -112 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -40 -228 152 ) ( 64 -228 152 ) ( 64 -228 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -40 -232 256 ) ( -40 -120 256 ) ( 64 -120 256 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( 64 -112 144 ) ( -40 -112 144 ) ( -40 -224 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 8
{
( -114 -94 236 ) ( -114 -88 212 ) ( -62 -94 236 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -114 -126 240 ) ( -114 -94 236 ) ( -62 -126 240 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -114 -89 212 ) ( -104 -89 240 ) ( -114 -126 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -62 -126 212 ) ( -76 -126 240 ) ( -76 -89 240 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -117 -126 260 ) ( -109 -126 260 ) ( -109 -126 186 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -114 -126 212 ) ( -62 -126 212 ) ( -62 -89 212 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 9
{
( -94 -200 194 ) ( -94 -240 194 ) ( -94 -240 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -86 -220 194 ) ( -96 -220 194 ) ( -96 -220 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -84 -240 194 ) ( -84 -200 194 ) ( -84 -200 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -96 -240 194 ) ( -86 -240 194 ) ( -86 -240 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -96 -240 196 ) ( -96 -200 196 ) ( -86 -200 196 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -86 -200 184 ) ( -96 -200 184 ) ( -96 -240 184 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 10
{
( -22 -166 340 ) ( -22 -166 330 ) ( -8 -166 340 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -106 256 ) ( -22 -186 256 ) ( -22 -186 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -8 -186 256 ) ( -8 -106 256 ) ( -8 -106 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -184 256 ) ( -8 -184 256 ) ( -8 -184 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -198 374 ) ( -22 -118 374 ) ( -8 -118 374 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -8 -106 144 ) ( -22 -106 144 ) ( -22 -186 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
// brush 11
{
( -22 -115 153 ) ( -22 -166 351 ) ( -8 -115 153 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -166 330 ) ( -22 -166 340 ) ( -8 -166 340 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -162 374 ) ( -22 -106 150 ) ( -8 -162 374 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -106 256 ) ( -22 -186 256 ) ( -22 -186 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -8 -106 256 ) ( -22 -106 256 ) ( -22 -106 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -8 -186 256 ) ( -8 -106 256 ) ( -8 -106 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -22 -198 374 ) ( -22 -118 374 ) ( -8 -118 374 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
( -8 -106 144 ) ( -22 -106 144 ) ( -22 -186 144 ) common/clipweap_metal 0.000000 0.000000 0.000000 0.500000 0.500000 0 5 0
}
}
Sample map Part 3 of 3 : Script and sound files.
To create the sample script below you need to highlight all of the text and save it with a text editor. The sound file at the bottom of the page must be stored in the \sound\scripts directory and saved with the same name as the map file. (Its used for the commander voice overs only)
Script file
game_manager
{
spawn
{
wait 50
disablespeaker wp1_sound // water pump 1
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "oasis_axis_pump_stop"
wm_teamvoiceannounce 1 "oasis_allies_pump_repair"
wm_addteamvoiceannounce 0 "oasis_axis_pump_stop"
wm_addteamvoiceannounce 1 "oasis_allies_pump_repair"
// *---------------------------------------------------------------------------------*
}
}
water_pump_1
{
spawn
{
wait 200
constructible_class 2 // Dyno+Satchel
trigger water_pump_1 setup
}
trigger setup
{
setstate pump_materials_1 default
setstate pump_materials_clip_1 default
setstate pump_flag_1 default
setstate pump1_p1 default
setstate pump1_p2 invisible
setstate water_pump_1_oldclip default
}
buildstart final
{
setstate pump_materials_1 default
setstate pump_materials_clip_1 default
setstate pump_flag_1 default
setstate pump1_p2 underconstruction
}
built final
{
setstate pump_materials_1 invisible
setstate pump_materials_clip_1 invisible
setstate pump_flag_1 invisible
setstate water_pump_1_oldclip invisible
setstate pump1_p2 default
enablespeaker wp1_sound
trigger water_tunnel down
wm_announce "Allies have built the Oasis Water Pump!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "oasis_axis_pump_disable"
wm_teamvoiceannounce 0 "oasis_axis_caves_drain"
wm_teamvoiceannounce 1 "oasis_allies_pump_repaired"
wm_teamvoiceannounce 1 "oasis_allies_caves_drain"
wm_removeteamvoiceannounce 0 "oasis_axis_pump_stop"
wm_removeteamvoiceannounce 1 "oasis_allies_pump_repair"
// *---------------------------------------------------------------------------------*
}
death
{
setstate pump_materials_1 default
setstate pump_materials_clip_1 default
setstate pump_flag_1 default
setstate pump1_p2 invisible
setstate pump_sound invisible
setstate water_pump_1_oldclip default
disablespeaker wp1_sound
trigger water_tunnel up
wm_announce "Axis have damaged the Oasis Water Pump!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "oasis_axis_pump_stop"
wm_addteamvoiceannounce 1 "oasis_allies_pump_repair"
wm_teamvoiceannounce 0 "oasis_axis_pump_disabled"
wm_teamvoiceannounce 0 "oasis_axis_caves_flood"
wm_teamvoiceannounce 1 "oasis_allies_pump_disabled"
wm_teamvoiceannounce 1 "oasis_allies_caves_flood"
// *---------------------------------------------------------------------------------*
}
decayed final
{
setstate pump_materials_1 default
setstate pump_materials_clip_1 default
setstate pump_flag_1 default
setstate pump1_p1 default
setstate pump1_p2 invisible
setstate water_pump_1_oldclip default
}
}
pump1_p2
{
spawn
{
startanimation 0 40 20 nolerp
}
}
water_tunnel
{
trigger up
{
gotomarker path_water_tunnel_top 25 wait
}
trigger down
{
gotomarker path_water_tunnel_lower 25 wait
}
}
Sound file
// allied commander
oasis_allies_pump_repair
{
sound sound/vo/oasis/allies/hq_pumprep.wav
voice
streaming
}
oasis_allies_pump_repaired
{
sound sound/vo/oasis/allies/hq_pumprepd.wav
voice
streaming
}
oasis_allies_pump_disabled
{
sound sound/vo/oasis/allies/hq_pumpdis.wav
voice
streaming
}
oasis_allies_caves_drain
{
sound sound/vo/oasis/allies/hq_cavesdrain.wav
voice
streaming
}
oasis_allies_caves_flood
{
sound sound/vo/oasis/allies/hq_cavesflood.wav
voice
streaming
}
// axis commander
oasis_axis_pump_disable
{
sound sound/vo/oasis/axis/hq_pumprep.wav
voice
streaming
}
oasis_axis_pump_disabled
{
sound sound/vo/oasis/axis/hq_pumpdis.wav
voice
streaming
}
oasis_axis_pump_stop
{
sound sound/vo/oasis/axis/hq_pumpstop.wav
voice
streaming
}
oasis_axis_caves_drain
{
sound sound/vo/oasis/axis/hq_cavesdrain.wav
voice
streaming
}
oasis_axis_caves_flood
{
sound sound/vo/oasis/axis/hq_cavesflood.wav
voice
streaming
}
Sock
:moo:
Sock - one question - u can’t upload sample map on http? this topic load slowly… ;/
wow thanks, im choked. Now ive got a working prefab i hope to get the main script up and running quite soon and i’ll let people know how im getting on in case others have water pump issues. Many many thanks. Next time i see Digibob on SD’s server i’ll slap him into giving you all of his cookies
:drink:
:bump:
well now i have two functioning water pumps in my map doing exactly what i want them to do. However this has made another problem that i did not think of before. In my map i have a large water filled hole. If the allies fix pump1 the water goes halfway down. If the allies then fix pump2 the water goes even lower. The problem is that i have two overlapping water brushes and when you jump in you can often see the texture on top of the one below. However both water brushes need the texture on because there are circumstance where the tops of either might be the actual surface of the water. For the purpose of playing the map this works fine it just looks yucky to jump into the water and see another surface below you. I tried using a single water brush but then the water would only move between two position instead of three. Gah.
Well i had an idea of how to make this using a single brush. It would be like this
pump1 and pump2 both broken would make the water be at level1(highest level)
pump1 fixed and pump2 broken would make the water be at level 2 (mid level)
pump1 broken but pump 2 fixed would also make the water be at level 2 (mid level)
pump1 fixed and pump2 fixed would lower the water to level 3 (lowest level)
So in essence the allies need to have at least one pump fixed to reach their objective room
but if both pumps are fixed the water will go even lower allowing a second way into the objective room. If this could work i think it would be quite cool. So i really hope some scripting genius out there can think up some way to do it.
That sample above is a bit rushed, I’ve got a better version with much simplier scripting. PM me with an email address if you are interested. If you want a laugh, generate a tracemap for the sample map above and then go for a swim! You will see what I mean … 
Sock
:moo:-a-lious